Phantom prim --> llGetMass() return zero

Creating scripts
beuving Beeswing
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Re: Phantom prim --> llGetMass() return zero

Post by beuving Beeswing »

I have created a test environment and succeeded to convert my first set of 4 prims which made use of the physics engine to do the same thing but with help of the function: llSetKeyFramedMotion() to avoid making use of the physics engine!

***I'm Proud, they are not physical anymore..!***
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Ilan Tochner
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Re: Phantom prim --> llGetMass() return zero

Post by Ilan Tochner »

Great! I'm very happy to hear that Beuving :-)
beuving Beeswing
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Re: Phantom prim --> llGetMass() return zero

Post by beuving Beeswing »

Yes me to! I believe i can turn 75-100% of all my firework to use this function so i can prevent to make heavily use of the physics engine.
It will take a while, but it will be much better then.
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