I've searched through the numerous opensim sites, forums, blogs, etc for a script that causes a prim to both fade and turn phantom when touched. This would be for doors, secret panels, etc. I looked in the marketplace, too.
Maybe I don't know the correct search terms or terms for the script. I've found scripts that perform one or two of the functions (text to fade, cycled fade in and out, touch to change texture, touch to phantom) but not a script with touch, fade (slowly), turn to phantom, and turn back to solid and opaque after a certain length of time. I'm a total noob at scripting and don't even know how to add missing bits of script.
If there is such a script, can anyone point me to it? If not, I'd like to post a couple scripts that almost do what I need if I could get some help adding the missing function.
Touch object to fade and turn to phantom
- Ghaelen DLareh
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Re: Touch object to fade and turn to phantom
That should be fairly straightforward but it would help to know how the object is supposed to reset to default values, e.g. after a short delay?
- Keith Selmes
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Re: Touch object to fade and turn to phantom
will this do ?
// fading door
// on touch, fade to invisible, go phantom
// after delay, fade to solid, go solid
//
// Keith Selmes 14/01/16
// free to use
integer closed=1;
float i;
float timeout=10.0; // time door stays open,in seconds
open()
{
i=1;
do
{
i-=0.00001; //adjust for fade out time
llSetAlpha(i, ALL_SIDES);
}
while(i>0);
llSetStatus(STATUS_PHANTOM, TRUE);
}
close()
{
i=0;
do
{
i+=0.00001; // adjust for fade in time
llSetAlpha(i, ALL_SIDES);
}
while(i<1);
llSetStatus(STATUS_PHANTOM, FALSE);
}
default
{
touch_start(integer number)
{
open();
llSetTimerEvent (timeout);
}
timer()
{
close();
llSetTimerEvent (0);
}
}
// fading door
// on touch, fade to invisible, go phantom
// after delay, fade to solid, go solid
//
// Keith Selmes 14/01/16
// free to use
integer closed=1;
float i;
float timeout=10.0; // time door stays open,in seconds
open()
{
i=1;
do
{
i-=0.00001; //adjust for fade out time
llSetAlpha(i, ALL_SIDES);
}
while(i>0);
llSetStatus(STATUS_PHANTOM, TRUE);
}
close()
{
i=0;
do
{
i+=0.00001; // adjust for fade in time
llSetAlpha(i, ALL_SIDES);
}
while(i<1);
llSetStatus(STATUS_PHANTOM, FALSE);
}
default
{
touch_start(integer number)
{
open();
llSetTimerEvent (timeout);
}
timer()
{
close();
llSetTimerEvent (0);
}
}
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- Ghaelen DLareh
- Posts: 76
- Joined: Thu Dec 27, 2012 4:13 pm
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Re: Touch object to fade and turn to phantom
Perfect!
Just tested it in Kitely - worked like a charm, first time. And I can close/fade in a door on touch as well. Beautiful.
Thank you, Keith!
Just tested it in Kitely - worked like a charm, first time. And I can close/fade in a door on touch as well. Beautiful.
Thank you, Keith!