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//Bubbles is script name
// Particle Script 0.3
// Created by Ama Omega
// 10-10-2003
// Mask Flags - set to TRUE to enable
integer glow = TRUE; // Make the particles glow
integer bounce = TRUE; // Make particles bounce on Z plan of object
integer interpColor = TRUE; // Go from start to end color
integer interpSize = TRUE; // Go from start to end size
integer wind = FALSE; // Particles effected by wind
integer followSource = TRUE; // Particles follow the source
integer followVel = FALSE; // Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
key target = "";
// Particle paramaters
float age = 3; // Life of each particle
float maxSpeed = 0.2; // Max speed each particle is spit out at
float minSpeed = 0.1; // Min speed each particle is spit out at
string texture = "dag bubble"; // Texture used for particles, default used if blank
float startAlpha = 2.0; // Start alpha (transparency) value
float endAlpha = 1.0; // End alpha (transparency) value
vector startColor = <1,1,1>; // Start color of particles <R,G,B>
vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <0.01,0.01,0.01>; // Start size of particles
vector endSize = <0.1,0.1,0.1>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,0.01>; // Force pushed on particles
// System paramaters
float rate = 0.05; // How fast (rate) to emit particles
float radius = 10; // Radius to emit particles for BURST pattern
integer count = 3; // How many particles to emit per BURST
float outerAngle = 0; // Outer angle for all ANGLE patterns
float innerAngle = 0; // Inner angle for all ANGLE patterns
vector omega = <0,0,-10>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// Script variables
integer flags;
updateParticles()
{
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;//
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; //
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;//
if (wind) flags = flags | PSYS_PART_WIND_MASK;//
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;//
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;//
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;//
llParticleSystem([ PSYS_PART_MAX_AGE,age,//
PSYS_PART_FLAGS,flags,//
PSYS_PART_START_COLOR, startColor,//
PSYS_PART_END_COLOR, endColor,//
PSYS_PART_START_SCALE,startSize,//
PSYS_PART_END_SCALE,endSize, //
PSYS_SRC_PATTERN, pattern,//
PSYS_SRC_BURST_RATE,rate,//
PSYS_SRC_ACCEL, push, //
PSYS_SRC_BURST_PART_COUNT,count,//
PSYS_SRC_BURST_RADIUS,radius,//
PSYS_SRC_BURST_SPEED_MIN,minSpeed,//
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,//
PSYS_SRC_TARGET_KEY,target,//
PSYS_SRC_INNERANGLE,innerAngle, //
PSYS_SRC_OUTERANGLE,outerAngle,//
PSYS_SRC_OMEGA, omega,//
PSYS_SRC_MAX_AGE, life,//
PSYS_SRC_TEXTURE, texture,//
PSYS_PART_START_ALPHA, startAlpha,//
PSYS_PART_END_ALPHA, endAlpha//
]);
}
default
{
state_entry()
{
updateParticles();
llListen(0, "", llGetOwner(), "");
}
on_rez(integer param)
{
updateParticles();
llListen(0, "", llGetOwner(), "");
}
}