Xxaxx Constantine wrote:Has anyone successfully introduced an airplane script (with at least some physics) into a Kitely world?
Hi Xxaxx,
I have a seaplane script that works beautifully here in Kitely. It has full three axis control (pitch, roll and yaw) and 10 throttle settings (plus revers when taxiing on water). Pull the power back to idle while it's flying and it will glide. The plane can take off and land on prim runways, ship decks, sim ground and water and it can transition between air, ground and water automatically. A second seat and dual controls are planned for a two seat trainer version.
It does all of this and it doesn't use physics. That means this script is not limited to 32 prim vehicles. With this script, you can fly high prim planes without having to wear them. With this, if you can link it, you can fly it.
I tinkered with ODE physics and found it is fine for cars, helicopters, balloons and hovercraft but it wasn't very good for aircraft that require three axis control. I understand that ODE will be replaced by Bullet, perhaps soon. When that happens I'm sure good flying physical aircraft will be possible.
I'll have free demos of the seaplane and other vehicles ready soon, I got sidetracked with NPCs - they are a blast too.