Scripts Triggering Script (I think)

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Michael Timeless
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Scripts Triggering Script (I think)

Post by Michael Timeless »

Hi
I am currently using a script that acts for sliding doors. It works fine. I am using it to cover a hatch, leading down to stairs, but what I would like to do is use the first hatch to trigger a second hatch running the same script is it possible to do this?
Ideally, I would like to use a door script to trigger the hatches to open sequentially.

Not much of a scripter myself, more a noob tinkerer, so, any suggestions are welcome.
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Min Tigerpaw
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Re: Scripts Triggering Script (I think)

Post by Min Tigerpaw »

Hi Michael,

it shouldn't be a big deal to make such scripts triggered by other scripts. ;)
I have done several door-scripts - also double sliding doors (see in my Kitely market store).
If you can explain some more the reqired functionality (should the hatch covers open with a lag time or synch, should they close automatically of triggered - all together or sequentially)
We can meet in-world if you want to show me how the setup should be.

Cheers
Min
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Michael Timeless
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Re: Scripts Triggering Script (I think)

Post by Michael Timeless »

Min
That would be great. I'm normally on late evenings central standard time and all day on weekends. I've sent a friend request so that I can show you the issue. I will also open up my world "Fallingwater" to access, which I haven't done yet. Thanks for the quick response.

Mike
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Re: Scripts Triggering Script (I think)

Post by Brayla Sana »

In standard LSL, you could do this with either link messages http://wiki.secondlife.com/wiki/LlMessageLinked (prims inside a linked object) or a Listen event http://wiki.secondlife.com/wiki/LlListen (between separate prims).

In OSSL, you can also use osMessageObject. http://opensimulator.org/wiki/OsMessageObject
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