OK, the problem is the Jukebox doesn't send the "Stopping..." message out unless the owner actually stops the player from playing. SO... I need to add a this line
Somewhere in the Jukebox to trigger when the song is finished...then it will work. I just need to figure out where to put it now LOL
Here is the Jukebox Code
Code: Select all
// :CATEGORY:Music
// :NAME:Jukebox_Track_WAV
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:55
// :ID:412
// :NUM:568
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Jukebox Track WAV.lsl
// :CODE:
float INTERVAL = 10.00;
integer LISTEN_CHAN = 2000;
integer SEND_CHAN = 2001;
float VOLUME = 1.0;
integer g_iSound;
integer tottrack;
integer g_iListenCtrl = -1;
integer g_iPlaying;
integer g_iLinked;
integer g_iStop;
integer g_iPod;
string g_sLink;
// DEBUG
integer g_iWasLinked;
integer g_iFinished;
Initialize()
{
//llSetText(llGetObjectName(), <0, 100, 100>, 10);
llSetText("",<0,0,0>,1.0);
// reset listeners
if ( g_iListenCtrl != -1 )
{
llListenRemove(g_iListenCtrl);
}
g_iListenCtrl = llListen(LISTEN_CHAN,"","","");
g_iPlaying = 0;
g_iLinked = 0;
}
PlaySong()
{
integer i;
g_iPlaying = 1;
llShout(-456,"Playing...");
llSetSoundQueueing(TRUE);
tottrack = llGetInventoryNumber(INVENTORY_SOUND);
llPlaySound(llGetInventoryName(INVENTORY_SOUND, 0),VOLUME);
llPreloadSound(llGetInventoryName(INVENTORY_SOUND, 1));
llSetTimerEvent(5.0); // wait 5 seconds before queueing the second file
g_iSound = 1;
// for ( i = 1; i < tottrack; i++ )
// {
// llPreloadSound(llGetInventoryName(INVENTORY_SOUND, i));
// }
}
StopSong()
{
g_iPlaying = 0;
llShout(-456,"Stopping...");
llStopSound();
llSetTimerEvent(0.0);
}
integer CheckLink()
{
string sLink;
sLink = llGetLinkName(1);
g_sLink = sLink;
if ( llGetSubString(sLink,0,6) == "Jukebox" )
{
return TRUE;
}
return FALSE;
}
default
{
state_entry()
{
Initialize();
}
on_rez(integer start_param)
{
Initialize();
if ( start_param )
{
g_iPod = start_param - 1;
if ( g_iPod )
{
llRequestPermissions(llGetOwner(),PERMISSION_ATTACH);
} else {
// Tell the controller what the CD key is so it can link
// llWhisper(SEND_CHAN,"LINK " + (string)llGetKey());
}
}
}
changed(integer change)
{
if ( change == CHANGED_LINK )
{
if ( llGetLinkNumber() == 0 )
{
StopSong();
llDie();
} else {
if ( g_iStop )
{
llMessageLinked(1,llGetLinkNumber(),"UNLINK","");
} else {
llMessageLinked(1,llGetLinkNumber(),"LINKID","");
g_iWasLinked = 1;
}
}
}
}
attach(key id)
{
if ( id == NULL_KEY )
{
llDie();
} else {
PlaySong();
}
}
run_time_permissions(integer perm)
{
if ( perm == PERMISSION_ATTACH )
{
llAttachToAvatar(ATTACH_LSHOULDER);
llSetTexture("clear",ALL_SIDES);
}
}
touch_start(integer total_number)
{
integer i;
for ( i = 0; i < total_number; i++ )
{
if ( llDetectedKey(i) == llGetOwner() )
{
//llWhisper(0,"DEBUG: g_iPlaying=" + (string)g_iPlaying);
//llWhisper(0,"DEBUG: Link=" + (string)llGetLinkNumber());
//llWhisper(0,"DEBUG: g_iWasLinked=" + (string)g_iWasLinked);
//llWhisper(0,"DEBUG: g_iFinished=" + (string)g_iFinished);
if ( g_iPlaying )
{
llShout(-456,"Stopping...");
g_iPlaying = 0;
llStopSound();
llSetTimerEvent(0.0);
} else {
PlaySong();
}
}
}
}
listen(integer channel, string name, key id, string message)
{
if ( message == "RESET" )
{
if ( llGetLinkNumber() == 0 )
{
llDie();
} else {
llMessageLinked(1,llGetLinkNumber(),"UNLINK","");
}
}
if ( message == "STOP" )
{
if ( g_iPod )
{
StopSong();
llDetachFromAvatar();
}
}
}
link_message(integer sender_num, integer num, string str, key id)
{
if ( str == "PLAY" )
{
if ( !g_iPlaying )
{
PlaySong();
}
return;
}
if ( str == "STOP" )
{
g_iStop = 1;
StopSong();
llMessageLinked(1,llGetLinkNumber(),"UNLINK","");
}
if ( str == "VOLUME" )
{
VOLUME = (float)num / 10.0;
llAdjustSoundVolume(VOLUME);
}
}
timer()
{
if ( g_iPlaying )
{
if ( g_iSound == 1 )
{
llSetTimerEvent(INTERVAL);
}
llPlaySound(llGetInventoryName(INVENTORY_SOUND, g_iSound),VOLUME);
if ( g_iSound < (tottrack - 1) )
{
llPreloadSound(llGetInventoryName(INVENTORY_SOUND, g_iSound+1));
}
g_iSound++;
if ( g_iSound >= tottrack )
{
llSetTimerEvent(INTERVAL + 5.0);
g_iPlaying = 0;
}
} else {
if ( llGetLinkNumber() != 0 )
{
llSetTimerEvent(0.0);
if ( g_iPod )
{
llWhisper(SEND_CHAN,"FINISH");
llDetachFromAvatar();
} else {
llMessageLinked(1,0,"FINISH","");
g_iFinished = 1;
}
}
}
}
}
// END //
FOR THE LIFE OF ME I don't know where to put the "Stopping" message to stop the dancing when the song ends