Beta testers wanted!

Creating scripts
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Tess Juel
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Beta testers wanted!

Post by Tess Juel »

I've been working on a new terraforming script and I think I've got it mostly finished now but I would really want somebody else to try it out before I put it up on the market. So if you are interested in a free copy of it, please contact me in-world.

Oh, and I'm also trying to find a cool name for it, any suggestions?

---

What the script does

The idea is to make a faster and more efficient way to edit the terrain by using templates rather than the viewer's lackluster editing tools. You make a sketch of the terrain you want with prims, sculpts and/or meshes, such as this:
Terraformer 01 template example.jpg
Terraformer 01 template example.jpg (54.93 KiB) Viewed 2619 times
This example only uses prims but as I said, sculpts and meshes (with some limitations) work just as well.

Run the script over the sketch and you get something like this:
Terraformer 01 template example result.jpg
Terraformer 01 template example result.jpg (55.71 KiB) Viewed 2619 times
Some known limitations:
  • The scripts works of course within the limits of the permission system. You need land editing rights for the sim and the max editing height has to be set high enough.
  • Be prepared to do some minor editing afterwards to smooth out the occasional glitches.
  • This is a rather heavy script. It doesn't affect sim performance since it only runs for a few minutes but there is a limit to how big an area it can handle in one go. What the limit is depends on how busy the simulator is with other tasks and how complex the template is. On an otherwise emnpty sim and with a farily simple template (like the one in the pictures) 256x256 m should not be a problem. Under less ideal conditions 64x64 m may be the limit, maybe even less. The simple workaround for this problem is of course to do one small(ish) area at a time.
  • The script can not handle complex meshes. 1024 tris seems to be a hard limit here, more than that in a single mesh and the script will fail. There's a simple solution again: split a complex mesh into several smaller ones.
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Re: Beta testers wanted!

Post by Graham Mills »

Possible names:

FastTerra
QuickTerra
EasyTerra
SimpleTerra

Happy to check it out if you're still looking for beta testers.
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Re: Beta testers wanted!

Post by Shandon Loring »

The TerraFyer
"Works so good it's
scary!"
.
.
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Re: Beta testers wanted!

Post by Graham Mills »

TerraPrim
Prim2Terra
+
Landtastic
Terraculous
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Re: Beta testers wanted!

Post by Tess Juel »

Hmmm, how about TerraFic?
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Re: Beta testers wanted!

Post by Tess Juel »

Graham Mills wrote:
Fri Mar 24, 2023 8:23 pm
Happy to check it out if you're still looking for beta testers.
Sent! Did you receive it?
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Re: Beta testers wanted!

Post by Graham Mills »

Tess Juel wrote:
Sat Mar 25, 2023 2:57 pm
Graham Mills wrote:
Fri Mar 24, 2023 8:23 pm
Happy to check it out if you're still looking for beta testers.
Sent! Did you receive it?
Not yet. Try Graham Mills_2
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Re: Beta testers wanted!

Post by Shandon Loring »

ooo TerraFic is cool!
needs more R's tho...

🐯TerrrrrraFic!!
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