Projectiles Frozen
- Gusher Castaignede
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Projectiles Frozen
Am studying this opensimulator gun script here and like others
like this one the projectiles just freeze in midair, though it works
fine in SL... any ideas? Tested both on kitely and local sandbox
with same issues..
http://digigrids.free.fr/wiki/index.php?title=Gun
like this one the projectiles just freeze in midair, though it works
fine in SL... any ideas? Tested both on kitely and local sandbox
with same issues..
http://digigrids.free.fr/wiki/index.php?title=Gun
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- Ilan Tochner
- Gusher Castaignede
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Re: Projectiles Frozen
I asked chatgpt ai regarding the issue and gave me this res
ponse...



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- Ilan Tochner
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Re: Projectiles Frozen
That's odd as it works OK for me with default physics engine (ubODE).
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- Gusher Castaignede
- Gusher Castaignede
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Re: Projectiles Frozen
Did you test on BulletSim too? ...ubODE is what I was testing on...
Which world type? Starter or Standard World?
Which world type? Starter or Standard World?
Graham Mills wrote: ↑Fri Oct 13, 2023 9:20 pmThat's odd as it works OK for me with default physics engine (ubODE).
- Ilan Tochner
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Re: Projectiles Frozen
The physics engine that your world uses (ODE, UbODE, or BulletSim) will effect how script functions behave. The world type (Starter, Standard, Advanced or Dedicated Server) will effect performance but not scripts behavior.
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- Gusher Castaignede
- Gusher Castaignede
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Re: Projectiles Frozen
So odd, cannot figure out whar's causing it.... tried ubODE and BulletSim
on kitely.... both give different results.... ubODE shoots nothing while
BulletSim shoots but projectiles frozen in midair...
on kitely.... both give different results.... ubODE shoots nothing while
BulletSim shoots but projectiles frozen in midair...
Ilan Tochner wrote: ↑Fri Oct 13, 2023 11:11 pmThe physics engine that your world uses (ODE, UbODE, or BulletSim) will effect how script functions behave. The world type (Starter, Standard, Advanced or Dedicated Server) will effect performance but not scripts behavior.
- Gusher Castaignede
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Re: Projectiles Frozen
For now just testing by dropping a physics enabled cube over avatar or objects... 

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Re: Projectiles Frozen
The scripts worked OK with all three physics engines. I'm no expert but my feeling was that ubODE gave the smoothest experience, not necessarily lifelike but conforming more to expectation. I was rezzing large cylinders as projectiles into the sun and I could reproducibly hit them with new projectiles when they landed and send them skidding around and rebounding off one another. ODE introduced a certain randomness into trajectories and projectiles bounded off the terrain. Bulletsim was somewhere between the two, less randomness but still a lot of bounding off the terrain.
I was using a Premium world but, as Ilan says, that shouldn't make a difference.
I was using a Premium world but, as Ilan says, that shouldn't make a difference.
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- Gusher Castaignede
- Gusher Castaignede
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Re: Projectiles Frozen
Graham, Thanks for the info!
I tested this on both starter plan and local on my PC with 32gb memory but still
get same results, so maybe am guessing might be a setting on my viewer perhaps..
Will investigate more along the way...
Does your PC use Intel CPU or AMD?
I tested this on both starter plan and local on my PC with 32gb memory but still
get same results, so maybe am guessing might be a setting on my viewer perhaps..
Will investigate more along the way...
Does your PC use Intel CPU or AMD?
Graham Mills wrote: ↑Sat Oct 14, 2023 3:53 pmThe scripts worked OK with all three physics engines. I'm no expert but my feeling was that ubODE gave the smoothest experience, not necessarily lifelike but conforming more to expectation. I was rezzing large cylinders as projectiles into the sun and I could reproducibly hit them with new projectiles when they landed and send them skidding around and rebounding off one another. ODE introduced a certain randomness into trajectories and projectiles bounded off the terrain. Bulletsim was somewhere between the two, less randomness but still a lot of bounding off the terrain.
I was using a Premium world but, as Ilan says, that shouldn't make a difference.
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Re: Projectiles Frozen
It's a fairly old Dell laptop with Intel i7.Gusher Castaignede wrote: ↑Sat Oct 14, 2023 4:26 pmGraham, Thanks for the info!
I tested this on both starter plan and local on my PC with 32gb memory but still
get same results, so maybe am guessing might be a setting on my viewer perhaps..
Will investigate more along the way...
Does your PC use Intel CPU or AMD?
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- Gusher Castaignede