Head Bobbing
- Gusher Castaignede
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Head Bobbing
Am trying to figure out how to over-ride the head bobbing movement when making static sit poses...the bobbing that comes when moving mouse/type animation..How do I go about overiding it when making poses? Am guessing this is done in the script itself..
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- Ilan Tochner
- Dot Matrix
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Re: Head Bobbing
Isn't the head movement controlled by a preference setting in the viewer? It's sending cues to others inworld as to where you are looking or where your pointer is. You can turn this off in Preferences.
- Serene Jewell
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Re: Head Bobbing
In Firestorm that control is here:
AVATAR - PREFERENCES - FIRESTORM - AVATAR - (First choice is "Amount that Avatar's head Follows Mouse)
AVATAR - PREFERENCES - FIRESTORM - AVATAR - (First choice is "Amount that Avatar's head Follows Mouse)
- Gusher Castaignede
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Re: Head Bobbing
i know the viewer Firestorm has that but also know it can be over-rided with an AO which is usually worn but how can it be done with sit-targets..am trying to try zeroing out the upper joints and t-pose to see if that worksout..thanks for your input
UPDATE: Zeroing out joints helps a little, but another approach would be adding keyframes for the upper body including the head on looping poses or animations..
UPDATE: Zeroing out joints helps a little, but another approach would be adding keyframes for the upper body including the head on looping poses or animations..