Head Bobbing

Creating animations
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Gusher Castaignede
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Head Bobbing

Post by Gusher Castaignede » Fri Jun 17, 2016 3:19 pm

Am trying to figure out how to over-ride the head bobbing movement when making static sit poses...the bobbing that comes when moving mouse/type animation..How do I go about overiding it when making poses? Am guessing this is done in the script itself..
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Ilan Tochner
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Dot Matrix
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Re: Head Bobbing

Post by Dot Matrix » Fri Jun 17, 2016 10:03 pm

Isn't the head movement controlled by a preference setting in the viewer? It's sending cues to others inworld as to where you are looking or where your pointer is. You can turn this off in Preferences.
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Serene Jewell
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Re: Head Bobbing

Post by Serene Jewell » Fri Jun 17, 2016 10:09 pm

In Firestorm that control is here:

AVATAR - PREFERENCES - FIRESTORM - AVATAR - (First choice is "Amount that Avatar's head Follows Mouse)
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Gusher Castaignede
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Re: Head Bobbing

Post by Gusher Castaignede » Sat Jun 18, 2016 1:06 am

i know the viewer Firestorm has that but also know it can be over-rided with an AO which is usually worn but how can it be done with sit-targets..am trying to try zeroing out the upper joints and t-pose to see if that worksout..thanks for your input

UPDATE: Zeroing out joints helps a little, but another approach would be adding keyframes for the upper body including the head on looping poses or animations..
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