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Animation override

Posted: Tue Jul 09, 2013 8:31 pm
by Paprika Pepperman
Hello,

I'm new to kitely and open sim in general. I have been trying to use to the firestorm animation override function. It seems to work for standing animation but I cannot get any of the walk animations I upload to work (I have tried a lot from a lot of different sources). It is just stuck on the generic duck walk. Is this a common problem? is there something simple I may be overlooking?

Re: Animation override

Posted: Tue Jul 09, 2013 9:12 pm
by Paprika Pepperman
As is always the way this drove me mad for days, I posted here then figured it out minute later. I'll leave this here in case anyone else gets stuck on this one.

What I didn't realise is that the default Adam avatar comes with a default walk attached to the spine. Do a search in the inventory, delete it. Problem fixed.

:D

Re: Animation override

Posted: Tue Jul 09, 2013 9:29 pm
by Dot Macchi
Welcome, Paprika -- and thanks for posting how you solved this! :)

Re: Animation override

Posted: Tue Jul 09, 2013 10:06 pm
by Constance Peregrine
lol...just spoke to you inworld-))

Welcome Paprika!!!

Re: Animation override

Posted: Tue Jul 09, 2013 10:55 pm
by Paprika Pepperman
Hey :)

Nice to meet you, looking forward to being part of this community.

Re: Animation override

Posted: Tue Jul 09, 2013 11:01 pm
by Constance Peregrine
there is also a google+ community...Kitely Virtual...if you care to join that.

It is more a free-flowing thing that an interested resident started-))

https://plus.google.com/u/0/b/113904954 ... 4656181042

Re: Animation override

Posted: Tue Apr 22, 2014 8:47 pm
by Shandon Loring
I put a nice AO engine in my Kitely Store - 'Seanchai Bookstore'. Open source and full perm.
It is also available free at the Seanchai Library (LM on store page).