Animation override

Creating animations
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Paprika Pepperman
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Animation override

Post by Paprika Pepperman » Tue Jul 09, 2013 8:31 pm

Hello,

I'm new to kitely and open sim in general. I have been trying to use to the firestorm animation override function. It seems to work for standing animation but I cannot get any of the walk animations I upload to work (I have tried a lot from a lot of different sources). It is just stuck on the generic duck walk. Is this a common problem? is there something simple I may be overlooking?
Paprika Pepperman
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Re: Animation override

Post by Paprika Pepperman » Tue Jul 09, 2013 9:12 pm

As is always the way this drove me mad for days, I posted here then figured it out minute later. I'll leave this here in case anyone else gets stuck on this one.

What I didn't realise is that the default Adam avatar comes with a default walk attached to the spine. Do a search in the inventory, delete it. Problem fixed.

:D
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Re: Animation override

Post by Dot Macchi » Tue Jul 09, 2013 9:29 pm

Welcome, Paprika -- and thanks for posting how you solved this! :)
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Constance Peregrine
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Re: Animation override

Post by Constance Peregrine » Tue Jul 09, 2013 10:06 pm

lol...just spoke to you inworld-))

Welcome Paprika!!!
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Paprika Pepperman
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Re: Animation override

Post by Paprika Pepperman » Tue Jul 09, 2013 10:55 pm

Hey :)

Nice to meet you, looking forward to being part of this community.
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Re: Animation override

Post by Constance Peregrine » Tue Jul 09, 2013 11:01 pm

there is also a google+ community...Kitely Virtual...if you care to join that.

It is more a free-flowing thing that an interested resident started-))

https://plus.google.com/u/0/b/113904954 ... 4656181042
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Shandon Loring
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Re: Animation override

Post by Shandon Loring » Tue Apr 22, 2014 8:47 pm

I put a nice AO engine in my Kitely Store - 'Seanchai Bookstore'. Open source and full perm.
It is also available free at the Seanchai Library (LM on store page).
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