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Sounds

Posted: Mon Jan 28, 2013 8:53 pm
by Constance Peregrine
ok...I kinda got tired of doing these at one time...BUT...for 50 KCs each [which if i did my math right is 20 cents us..lol], payable upon approval, I am willing to do sound files for folx.

approximately 10 second max size

I would send them to you inworld and if you like it, then pay me, if you need it changed, tell me and I will do my best for you-)) if i never get it right, then tell me to go someplace else:P

Voices I can do myself and some I can find or have already, such as ambient sounds such as ducks and wind and running water, etc.

I have a sound looping script that I can add your sound to in a prim and also a touch for sound script.

--regards

Re: Sounds

Posted: Mon Jan 28, 2013 9:13 pm
by Bladyblue Bommerang
How long can a sound loop be before it loops. I would like the sounds of a busy outdoor Mid-evil marketplace with some flute music playing in the background.

And then one that is triggered by being stepped on that says (in a heavenly female voice with some echo) "Rygeon awaits you".

Re: Sounds

Posted: Mon Jan 28, 2013 11:54 pm
by Constance Peregrine
Bladyblue Bommerang wrote:How long can a sound loop be before it loops. I would like the sounds of a busy outdoor Mid-evil marketplace with some flute music playing in the background.

And then one that is triggered by being stepped on that says (in a heavenly female voice with some echo) "Rygeon awaits you".
10 second loops...

the voice i can do easily tho i do not currently have a collision script that plays a sound

"busy outdoor Mid-evil marketplace with some flute music playing in the background"

i can see what i can do on those, possibly several would be needed to obtain what you want-))

i will copy this to start on tomorrow-)) ty

Re: Sounds

Posted: Tue Jan 29, 2013 12:02 am
by Dinero Outlander
Bladyblue Bommerang wrote:How long can a sound loop be before it loops. I would like the sounds of a busy outdoor Mid-evil marketplace with some flute music playing in the background.

And then one that is triggered by being stepped on that says (in a heavenly female voice with some echo) "Rygeon awaits you".
Sound loops can be as long as the script designates. Generally speaking it is determined by the number of .wav files in the prim before the loop starts again at the beginning.

Here is a simple creative commons open source sound script triggered by collision, (e.g. stepped on). Simply mod it to replace sound triggered, with name of the wave and or wave files in the prim. And the Say to what is desired to be said In chat.
http://www.free-lsl-scripts.com/cgi/fre ... plx?ID=806

This creative commons open source script here, might work better for you. This one detects listner in range, rather than having to step on a prim. Along with a 42 minute loop player script on the same page.
http://www.free-lsl-scripts.com/cgi/fre ... lx?ID=1681

('smiles' I am not sure just how heavenly I can make my Male Voice with the effects, but Just out of curiosity, I will try it , Although it will probably work better if I can get Jade/Inga back on voice 'snickers')

.
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Re: Sounds

Posted: Tue Jan 29, 2013 10:21 am
by Constance Peregrine
Dinero Outlander wrote:
Bladyblue Bommerang wrote:How long can a sound loop be before it loops. I would like the sounds of a busy outdoor Mid-evil marketplace with some flute music playing in the background.

And then one that is triggered by being stepped on that says (in a heavenly female voice with some echo) "Rygeon awaits you".
Sound loops can be as long as the script designates. Generally speaking it is determined by the number of .wav files in the prim before the loop starts again at the beginning.

Here is a simple creative commons open source sound script triggered by collision, (e.g. stepped on). Simply mod it to replace sound triggered, with name of the wave and or wave files in the prim. And the Say to what is desired to be said In chat.
http://www.free-lsl-scripts.com/cgi/fre ... plx?ID=806

This creative commons open source script here, might work better for you. This one detects listner in range, rather than having to step on a prim. Along with a 42 minute loop player script on the same page.
http://www.free-lsl-scripts.com/cgi/fre ... lx?ID=1681

('smiles' I am not sure just how heavenly I can make my Male Voice with the effects, but Just out of curiosity, I will try it , Although it will probably work better if I can get Jade/Inga back on voice 'snickers')
Very nice-)) I just knew someone would post where to get those scripts..ty!! :!: :!:

Re: Sounds

Posted: Tue Jan 29, 2013 11:13 am
by Constance Peregrine
@ http://www.kitely.com/virtual-world/Min ... ays/Mineys

you will find 2 sound files in a box as a starting point.

I especially like the flute and added it to my landing point also-))

As I could not find you in search to pass them to you, I choose this method to start, I sent a message to you from your world page, and this post. I expect we can go from here into some private method as I fine tune what you want-))

Re: Sounds

Posted: Tue Jan 29, 2013 9:42 pm
by Bladyblue Bommerang
I wonder why I am not in search. I checked the box on my profile. But I may have been using imprudence instead of firestorm when I did it (if that makes a difference.)

EDIT: I ran out of minutes! That may be why I am not in search. I'll upgrade my account and fix that. Thanks!

Re: Sounds

Posted: Tue Jan 29, 2013 10:39 pm
by Ilan Tochner
Hi Blady,

You should show in search even when you have no more Minutes or Kitely Credits left.

Try searching for someone when using Firestorm, I just searched for "blady" and got you in the results.

Re: Sounds

Posted: Tue Jan 29, 2013 11:37 pm
by Constance Peregrine
likely my using imp then...oh well...lol

Re: Sounds

Posted: Wed Jan 30, 2013 4:20 am
by Dinero Outlander
Minethere Always wrote:likely my using imp then...oh well...lol
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Yeah doesn't work for me on imprudence either.
But I can live without search for people. Mesh didn't make me switch to viewers I don't like and rarely use just to see it either.

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