Finding NPCs...
- Frank SquirrelHerder
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Re: Finding NPCs...
Wow, Kim, that's fantastic! Thanks for contributing. I'll paste this into a text doc to experiment later when I get to that stage (I'm at the very beginning of setting up my sim, literally terraforming yet).
I bought a lifetime deal license from AppSumo for BotStar (still available for the next 24 hours or so I believe, if you're curious to check it out). I'm wondering if anyone has ever figured out a way to integrate something like a chatbot (not necessarily BotStar) with an NPC? Wouldn't it be a killer app to have an AI-powered chatbot funneled through an animated NPC?
I have no idea how that would even work or if it's just a pipe dream (probably it is), but I bought the BotStar license with the express purpose of experimenting with such...someday.
I bought a lifetime deal license from AppSumo for BotStar (still available for the next 24 hours or so I believe, if you're curious to check it out). I'm wondering if anyone has ever figured out a way to integrate something like a chatbot (not necessarily BotStar) with an NPC? Wouldn't it be a killer app to have an AI-powered chatbot funneled through an animated NPC?
I have no idea how that would even work or if it's just a pipe dream (probably it is), but I bought the BotStar license with the express purpose of experimenting with such...someday.
By day I write modern fantasy novels, by night I torture prims!
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- Frank SquirrelHerder
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Re: Finding NPCs...
Oh, sorry, I just checked and the Botstar deal is expiring in 3 days, currently only available for their premium/VIP access accounts: https://appsumo.com/botstar/
If anyone misses out on this deal but is interested in experimenting with integrating this into Kitely, I do have 2 spare seats I'd be willing to share in exchange for collaboration. But if you're serious about this and think it might work, it might be worth splurging for the AppSumo Plus account ($99/year) to grab your own license before the clock runs out.
If anyone misses out on this deal but is interested in experimenting with integrating this into Kitely, I do have 2 spare seats I'd be willing to share in exchange for collaboration. But if you're serious about this and think it might work, it might be worth splurging for the AppSumo Plus account ($99/year) to grab your own license before the clock runs out.
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- Kim McCabe
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Re: Finding NPCs...
I haven't made a chatbot yet but am about to delve into it. I want to try and make a game or something out of my quarantine sim project. I built a 4 sim American Horror Show mash up. I made most of the Characters from the show for my NPC's, but thought it would be cool to have them give information for some sort of game or hunt. I have seen here in Kiteley, a few people that have incorporated NPC and chatbot, so it's doable. Here's some info I found.
https://www.outworldz.com/cgi/freescrip ... ry=ChatBot
https://www.outworldz.com/cgi/freescrip ... ry=ChatBot
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- Frank SquirrelHerder
- Frank SquirrelHerder
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Re: Finding NPCs...
Great find! I did some digging into Personality Forge and they seem to be a bit buggy with their chatbots (or maybe it was just the few I tried). Really cool proof-of-concept though.Kim McCabe wrote: ↑Wed May 06, 2020 9:23 amI haven't made a chatbot yet but am about to delve into it. I want to try and make a game or something out of my quarantine sim project. I built a 4 sim American Horror Show mash up. I made most of the Characters from the show for my NPC's, but thought it would be cool to have them give information for some sort of game or hunt. I have seen here in Kiteley, a few people that have incorporated NPC and chatbot, so it's doable. Here's some info I found.
https://www.outworldz.com/cgi/freescrip ... ry=ChatBot
I love your idea, and am eager to see how you create it. I'll have to seek you out in-world and send a friend request, as I want to make sure I don't miss your sim when it's done (are they ever done though, really?).
For my purposes, I was thinking a sort of interactive fiction (choose your own adventure) type of scenarios, where the NPCs could serve as "tour guides" or help offer choices. I don't know if that's even possible yet at this point, but it'll be fun to find out.
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- Selby Evans
By day I write modern fantasy novels, by night I torture prims!
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- Selby Evans
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Re: Finding NPCs...
Here is a draft of some interactive fiction I did last year with NPCs as part of the story:Frank SquirrelHerder wrote: ↑Wed May 06, 2020 7:16 pmGreat find! I did some digging into Personality Forge and they seem to be a bit buggy with their chatbots (or maybe it was just the few I tried). Really cool proof-of-concept though.Kim McCabe wrote: ↑Wed May 06, 2020 9:23 amI haven't made a chatbot yet but am about to delve into it. I want to try and make a game or something out of my quarantine sim project. I built a 4 sim American Horror Show mash up. I made most of the Characters from the show for my NPC's, but thought it would be cool to have them give information for some sort of game or hunt. I have seen here in Kiteley, a few people that have incorporated NPC and chatbot, so it's doable. Here's some info I found.
https://www.outworldz.com/cgi/freescrip ... ry=ChatBot
I love your idea, and am eager to see how you create it. I'll have to seek you out in-world and send a friend request, as I want to make sure I don't miss your sim when it's done (are they ever done though, really?).
For my purposes, I was thinking a sort of interactive fiction (choose your own adventure) type of scenarios, where the NPCs could serve as "tour guides" or help offer choices. I don't know if that's even possible yet at this point, but it'll be fun to find out.
https://virtualoutworlding.blogspot.com ... other.html
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- Frank SquirrelHerder
- Antonio Valenti
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Re: Finding NPCs... Problem...
Ok, ran into an issue that I need help with...
I was playing with cloning myself with different animations, and ran into one that popped up an error message about not finding "something". I tried to delete the NPC but managed to delete the pose ball instead. Now I have my clone just standing there and I can't delete him. Can't even move him. I tried ejecting him bu he just moed to the edge of the sim.
Help !?
I was playing with cloning myself with different animations, and ran into one that popped up an error message about not finding "something". I tried to delete the NPC but managed to delete the pose ball instead. Now I have my clone just standing there and I can't delete him. Can't even move him. I tried ejecting him bu he just moed to the edge of the sim.
Help !?
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Re: Finding NPCs... Problem...
I have nothing to offer by way of help, other than to point out that what you're describing sounds like the start of a dystopian horror story!Antonio Valenti wrote: ↑Fri May 08, 2020 6:39 pmOk, ran into an issue that I need help with...
I was playing with cloning myself with different animations, and ran into one that popped up an error message about not finding "something". I tried to delete the NPC but managed to delete the pose ball instead. Now I have my clone just standing there and I can't delete him. Can't even move him. I tried ejecting him bu he just moed to the edge of the sim.
Help !?
By day I write modern fantasy novels, by night I torture prims!
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- Selby Evans
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Re: Finding NPCs... Problem...
There is an NPC remover for just such happenings. I will look in my inventory when I have time--I may have one. But be warned -- It may delete all NPCs present in the sim.Antonio Valenti wrote: ↑Fri May 08, 2020 6:39 pmOk, ran into an issue that I need help with...
I was playing with cloning myself with different animations, and ran into one that popped up an error message about not finding "something". I tried to delete the NPC but managed to delete the pose ball instead. Now I have my clone just standing there and I can't delete him. Can't even move him. I tried ejecting him bu he just moed to the edge of the sim.
Help !?
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Re: Finding NPCs... Problem...
Did you try restarting the world, ie log everyone out for 4-5 min and then log back in again?Antonio Valenti wrote: ↑Fri May 08, 2020 6:39 pmOk, ran into an issue that I need help with...
I was playing with cloning myself with different animations, and ran into one that popped up an error message about not finding "something". I tried to delete the NPC but managed to delete the pose ball instead. Now I have my clone just standing there and I can't delete him. Can't even move him. I tried ejecting him bu he just moed to the edge of the sim.
Help !?
Otherwise put this script in a cube, save and then touch it. Should remove all NPCs.
Code: Select all
// sim-wide NPC killer
// kill all of NPCs in this SIM
// Attempts to kill agents too, but it will silently fail
// http://opensimulator.org/wiki/OsNpcRemove
default
{
touch_start(integer number)
{
list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3);
integer i;
llSay(0,"NPC Removal: No avatars will be harmed or removed in this process!");
for (i=0; i<llGetListLength(avatars); i++)
{
string target = llList2String(avatars, i);
osNpcRemove(target);
llSay(0,"NPC Removal: Target "+target);
}
}
}
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- Frank SquirrelHerder
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Re: Finding NPCs...
Thank you Graham and Selby. I happened across a similar script, and managed to get rid of him. Since I'm only experimenting, it wasn't a big deal to erase all 4 of them lol.
I do wonder though, is there a good source for "single" animations with NPCs simply standing, sitting, talking, etc. Most all the animations I see in the Kitely Market are couple animations. I just want to have NPCs doing normal things, put the animation in a loop and hopefully keep it that simply.
the hardest part is making different ones. It would be nice if visitors would be willing to clone themselves as a permanent member of the sim
I do wonder though, is there a good source for "single" animations with NPCs simply standing, sitting, talking, etc. Most all the animations I see in the Kitely Market are couple animations. I just want to have NPCs doing normal things, put the animation in a loop and hopefully keep it that simply.
the hardest part is making different ones. It would be nice if visitors would be willing to clone themselves as a permanent member of the sim
