Tool for working with the system avatar

Creating avatar shapes, hair, skin, eyes, etc.
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Ada Radius
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Re: Tool for working with the system avatar

Post by Ada Radius »

ya that's been around for a while, and it's OK. Students come in with questions about it - the Avastar ads scattered through the page confuse the information on how the system and mesh viewer rigs actually work. And don't mention that the Avastar rig is quite different than the viewer rigs. Avastar can be a useful tool for many, though.

I've done my own testing, with results that differ somewhat. After discussing how it could be expected to work with coders (I am not), I've been changing numbers in the xml files, then swapping the new Character folder into the viewer and seeing what crashes it. If no crash then which bits of the avatar changed and how. I demo'd a bit of that at the last OSCC; there's a video, somewhere. Answers have been all over the place. Quite a lot of the xml data does not work as expected by the if-then logic of a good coder.
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