help on vertex weighting

Creating avatar shapes, hair, skin, eyes, etc.
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Ada Radius
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help on vertex weighting

Post by Ada Radius »

An offshoot of the ongoing project working on the system avatar is this worksheet, that I'm finding useful for vertex weighting. A worksheet that assembles the Appearance shape slider data from the viewer Character folder to a set of spreadsheets. It's called MeshAttachmentWeightingReference.ods and is up here: https://github.com/New-Media-Arts-New-V ... Sim-Avatar. A lot more detail is in Issues.
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