Are you in the business of creating mesh heads, hands, and feet
or even full body from 3d scans? Also called photogrammetry...
here I recommend a tool to speed up the workflow of preparing
3d scans to game ready platforms such as SL/Opensim... Wrap 3,
it's a tool for Pros cuz it's costly... https://faceform.com/
Mesh Heads
- Gusher Castaignede
- Posts: 270
- Joined: Tue Mar 17, 2015 10:03 pm
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- Gusher Castaignede
- Posts: 270
- Joined: Tue Mar 17, 2015 10:03 pm
- Has thanked: 314 times
- Been thanked: 260 times
Re: Mesh Heads
I want to also offer this budget friendly alternative for most of us...
It basicly does same thing the above expensive software does, it's
called projection mapping... am using a Blender addon called "SimpleBake"
only costed me 18 dolla.... basicly, you make a copy of the 3d head scan,
feet, hands, or whatever you plan to make game ready...
The copy 3d scan needs to be optimized in a proccess called retopology..
reducing it's polycount to be game friendly... after that, you project
map with your preferred Blender addon.... another method, similiar
but a bit slower is use Blender's built-in tools...
It basicly does same thing the above expensive software does, it's
called projection mapping... am using a Blender addon called "SimpleBake"
only costed me 18 dolla.... basicly, you make a copy of the 3d head scan,
feet, hands, or whatever you plan to make game ready...
The copy 3d scan needs to be optimized in a proccess called retopology..
reducing it's polycount to be game friendly... after that, you project
map with your preferred Blender addon.... another method, similiar
but a bit slower is use Blender's built-in tools...