I'm looking foreward to OpenSim 0.8.0
Posted: Tue May 06, 2014 8:36 am
I have been trying a few things out on OpenSim 0.8.0 (by going to OSgrid) and it feels good to me. There is a long standing bug that I have been begging the OpenSim developers to fix for years: llSetLinkPrimitiveParams can now move a seated avatar in 0.8.0. You many not have heard of this problem, but it is the reason that furniture in OpenSim is so primitive or messed up. This bug fix allows furniture without pose-balls, to have multiple animations, multiple positions, and for an avatar to switch from one animation+position to another. Perhaps you have heard of the script AVsitter in SL? Well that script (or anything like it) could not work on any OpenSim based grid, until 0.8.0 (except on Avination where they fixed it years ago and forgot to port the fix back to OpenSim, and InWorldz where there is a bug that allows you to work around the other bug). I have a script called the Magic Pose System (MPS) that does some of the same features as AVsitter. Check out the tutorials and documentation for it at http://magic.kayaker.net/MPS . I sell it on grids where it works well (InWorldz and Avination) and when OpenSim 0.8.0 comes to Kitely, I will be selling it here. Watch this space for an announcement!
I have a version available for OpenSim 0.7.6 (what I called vanilla OpenSim), but it has to unsit the avatar every time you change animations so you can sit back down in a new position. For a while I tried to convince myself that that unsit-and-click-again was OK, but I got tired of this kludge and I'm happy to see the problem finally fixed.
I have a version available for OpenSim 0.7.6 (what I called vanilla OpenSim), but it has to unsit the avatar every time you change animations so you can sit back down in a new position. For a while I tried to convince myself that that unsit-and-click-again was OK, but I got tired of this kludge and I'm happy to see the problem finally fixed.