Sailboat Script Kit
Posted: Wed Jul 23, 2014 10:18 pm
This is a kit that allows you to bring your tall sailing ship to life. It consists of a root prim (keel) with a script that implements wind powered non-physical sailing. The script does its own physics calculations but does not use the physics engine. The result is smooth motion without the overhead and non-deterministic behavior of SIM physics. The same script also works on many different grids despite ODE, BulletSim, PhysX, Havok or any other physics engine.
It will sail the SIM wind, wind sent by Wind Setter Buoys, or internal wind. The script does two kinds of sailing calculations, fore-and-aft and square-rigged, separately or together. The the boat heels over in the wind, tacks and gybes realistically. A dialog has buttons to reef and furl the Square and for-and-aft sails separately. The left/right keys turn the boat and the forward/back keys set the sheets on the fore-and-aft sails. It also has an engine mode for motoring without sails, controlled by the page-up/page-down keys. The dialog has a mode to allow only you or your fiends to drive and even give them permission to change modes in the dialog. To return to the dock just jump off and the boat will teleport back to its starting point. (Disable this with the dialog if you wish). The boat starts out with just one prim and can only sit the pilot, but you can add as many prims and seats as you wish. A non-physical boat does not have the prim limits of a physical one.
To see a sailboat built from this kit, come to my Chandlery at [url]hop://grid.kitely.com:8002/Panthalassa/214/358/22[/url]. There you will also see many other instruments, engines and other things to add to your boat. Sails:
There are are several intelligent scripted sails available from Ocean Engineering. Some of these are optional and must be bought separately. Why not include everything in one kit? Because you may not need some types of sails on some boats. Everyone wants flags and jib sails on every kind of sailboat, so those are included in this kit. You simply link these sail prims into your build. Depending on the type of boat you are building you will want to buy square, gaff or Bermuda sails to go with your design. Just link these sail prims into the same build as the root prim and they will start communicating and turning into the wind. You can link as many sails as you want into the build, they each come to life the next time the boat moves. All types of sails will flap when facing too far away from the wind. They will make a wind-in-the sail noise when they are pulling. The more sails you link into your build, the louder the nose will be! The sails don't quite flap at the same time, so the nose when you tack can be impressive!
It will sail the SIM wind, wind sent by Wind Setter Buoys, or internal wind. The script does two kinds of sailing calculations, fore-and-aft and square-rigged, separately or together. The the boat heels over in the wind, tacks and gybes realistically. A dialog has buttons to reef and furl the Square and for-and-aft sails separately. The left/right keys turn the boat and the forward/back keys set the sheets on the fore-and-aft sails. It also has an engine mode for motoring without sails, controlled by the page-up/page-down keys. The dialog has a mode to allow only you or your fiends to drive and even give them permission to change modes in the dialog. To return to the dock just jump off and the boat will teleport back to its starting point. (Disable this with the dialog if you wish). The boat starts out with just one prim and can only sit the pilot, but you can add as many prims and seats as you wish. A non-physical boat does not have the prim limits of a physical one.
To see a sailboat built from this kit, come to my Chandlery at [url]hop://grid.kitely.com:8002/Panthalassa/214/358/22[/url]. There you will also see many other instruments, engines and other things to add to your boat. Sails:
There are are several intelligent scripted sails available from Ocean Engineering. Some of these are optional and must be bought separately. Why not include everything in one kit? Because you may not need some types of sails on some boats. Everyone wants flags and jib sails on every kind of sailboat, so those are included in this kit. You simply link these sail prims into your build. Depending on the type of boat you are building you will want to buy square, gaff or Bermuda sails to go with your design. Just link these sail prims into the same build as the root prim and they will start communicating and turning into the wind. You can link as many sails as you want into the build, they each come to life the next time the boat moves. All types of sails will flap when facing too far away from the wind. They will make a wind-in-the sail noise when they are pulling. The more sails you link into your build, the louder the nose will be! The sails don't quite flap at the same time, so the nose when you tack can be impressive!