Avatar Armature/Skeleton mesh

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Ada Radius
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Avatar Armature/Skeleton mesh

Post by Ada Radius »

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https://www.kitely.com/market/product/7 ... e-Skeleton

This is a replica of the avatar armature, or skeleton. Good for testing animations and testing rigged mesh clothing.

Comes in parts - basemesh bones, collision volume bones, face bones, groin, hands, hinds (critters), spine, tail and wings. Each part is rigged to its equivalent mesh bones. So we can use the Appearance sliders on them to see what each of them does. Handy! You may notice that not all of the Bento face bones work with all lf the sliders. Because they don't for any rigged mesh. Good to know.

Each piece can be textured or recolored.

This build is not difficult to make in Blender and import to the viewer, but it does take time. A good thing to try if you're interested in rigging mesh attachments.
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