Worlds End Landscaping & Roleplay - 2019 Update

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Ozwell Wayfarer
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Re: Worlds End Landscaping & Roleplay

Post by Ozwell Wayfarer »

Indulge your inner Pixie with this cosy new fantasy cottage from Worlds End!

Just 4 PE and includes two extra 1 PE giant mushrooms.

This is one of my first buildings almost entirely designed externally. Due to this, and the buildings unique shape, it is NOT modular like my other builds, but you can change the textures pretty easily should you wish to customise.

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Re: Worlds End Landscaping & Roleplay

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Woop, feeling rather productive recently :)

Also just released, my new 35 piece boardwalk and harbor wall kit!
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And my 8 piece Earth Cliff set.
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

Post by Ozwell Wayfarer »

If you have purchased more than 10 items this year from Worlds End I will be sending you a free item based on the average price and type of those purchases. Happy Holidays! :mrgreen:

And for those who did not quite make 10, why not pick up my new Winter Oak Forests which will be on sale (30% off) from the 8th until 21st of Dec.

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All my new Oak Forest sets are on display at the Worlds End Showroom - http://www.kitely.com/virtual-world/Ozw ... d-Showroom
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

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Today I released the my first "rez and go" sim surrounds. Available in 1x1, 2x2 and 3x3 versions.

Create a beautiful panorama quickly and with no fuss! Really brings a sim to life!

Pictures dont do the pieces justice as its hard to capture the scale, so please drop by inworld and see them for yourself here: https://www.kitely.com/virtual-world/Oz ... d-Showroom

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Baked textures and 100% mesh as always.
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

Post by Serene Jewell »

Wow. This is really beautiful, but the idea is kind of exploding my brain. So If I just have a little 1x1, how would I modify the sim surround? Isn't a sim surround by definition something that is off the edges of my 1x1. Sorry if this is a dumb question. :?
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Selby Evans
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

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Serene Jewell wrote:Wow. This is really beautiful, but the idea is kind of exploding my brain. So If I just have a little 1x1, how would I modify the sim surround? Isn't a sim surround by definition something that is off the edges of my 1x1. Sorry if this is a dumb question. :?
See
http://virtualoutworlding.blogspot.com/ ... o-you.html
Make an off-sim scene: Demo. You only need basic building
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

Post by Ozwell Wayfarer »

Hey Serene, its not a dumb question at all.

You can drag things around by going to "build" and using "edit linked". That will suffice for most things.

If you want to get more in-depth and start copy-pasting things, it becomes a bit more tricky.

1. Go to build
2. Tick "Edit linked"
3. Highlight the pieces you want to copy and unlink
4. Deselect the rest of the oject
5. Right click - take copy
6. reselect the rest of the surround and click "link" if you want to keep the pieces you copied.

Then from your inventory, rez the parts you have taken, highlight them, then touch the rezbox of the sim surround and click "link".

Now you can drag things around (even off-sim) and place them as you please.

In theory, you could buy the 1x1 and chop it up into chunks and create a surround for a 2x2, 3x3 etc. But you will see if you attempt this, its a lot of work.
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

Post by Serene Jewell »

Amazing. I guess you learn something new every day out here in the virtual frontier. I had no idea this was possible.
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

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Glad to have imparted something new :)

You can put pretty much anything you want off sim. The important thing is that whatever is off sim is NOT the root prim.

The root prim must be "on sim" somewhere. It acts as a sort of anchor. Without it anything off sim gets returned to your inventory.
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Re: Worlds End Landscaping & Roleplay - Christmas Gifts!

Post by Serene Jewell »

Thanks for that link, Selby. Your step-by-step explanation is very helpful. Now I have a better understanding of how this is done!

Is the sim surround content saved as part of an OAR backup? I'm guessing it is because the root prim is within the region. Right?
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