Worlds End Landscaping & Roleplay - 2019 Update

Stores, items and deals
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay - Treasure Hunt Info!

Post by Ozwell Wayfarer » Fri Apr 15, 2016 12:10 pm

The hypergrid treasure hunt begins today and Worlds End is all setup and ready to go!

As well as the "main objective" of finding the Hunt Object, there are a number of hidden chests lying around. Some just contain my dirty laundry but others contain fabulous prizes!

On offer are a set of picture frames, animated flying crows, a log cabin and my famous and much requested Geodome. If you missed the last chance to grab it, now is your last chance!!

Image

Best of luck everyone and happy hunting!! ;)
These users thanked the author Ozwell Wayfarer for the post (total 3):
Constance PeregrineDot MatrixIlan Tochner
User avatar
Constance Peregrine
Posts: 2323
Joined: Sun Dec 23, 2012 11:35 am
Has thanked: 2764 times
Been thanked: 1422 times

Re: Worlds End Landscaping & Roleplay - Treasure Hunt Info!

Post by Constance Peregrine » Fri Apr 15, 2016 12:21 pm

and you modified the stand, cool-))
These users thanked the author Constance Peregrine for the post:
Ozwell Wayfarer
Laissez faire et laissez passer, le monde va de lui même!
My little sounds store https://www.kitely.com/market?store=2040306

Ephemeral wanderer...
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay - Treasure Hunt Info!

Post by Ozwell Wayfarer » Sat Apr 16, 2016 5:19 pm

Actually thats just an extra info board telling people about the other prizes they might find.

I also hid the prizes inside treasure chests. I thought I should offer a bit of explanation so as not to confuse people :)
These users thanked the author Ozwell Wayfarer for the post:
Constance Peregrine
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay - Treasure Hunt Info!

Post by Ozwell Wayfarer » Thu Apr 28, 2016 10:13 am

Customers who purchased it should look out for an updated and expanded version of my top rated Tudor Wall Kit today!!

New pieces, better windows, new textures and better UV mapping! Increased from 66 original pieces to a whopping 88!

Image
These users thanked the author Ozwell Wayfarer for the post (total 2):
Dot MatrixGraham Mills
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay - Treasure Hunt Info!

Post by Ozwell Wayfarer » Sun May 08, 2016 5:46 pm

The Tudor House update has been sent!

and on top of this, several exciting new builds have been added to the range!

Further updates to the Tudor Cottages, Tudor Lodge/Tavern and Settlers houses coming soon!

Image
Image

Image
Image

Image
Image
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay - Treasure Hunt Info!

Post by Ozwell Wayfarer » Thu May 12, 2016 11:18 am

Another massive new update for Worlds End! This time, my Old Ruins Kit.

Image
Image
Image
Image

One of the "complaints/wishes" I hear about this kit was that it needed a bit of imagination to really get the best from it. It was just a collection of walls, floors and columns and it would be nice if it had more complete parts. Well, now it does!

Not only have I overhauled the textures entirely, I have also included 8 prefabricated ruin pieces of towers,houses and castle walls. Even a ruined well.

Now you can create fantastic ruins which actually have a "sense of place" very quickly.

And as if that was not enough, I have also included an 8 piece Ivy Kit!!

The price has increased slightly, but previous customers should have already recieved their update! :D
These users thanked the author Ozwell Wayfarer for the post:
Serene Jewell
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay Official Thread

Post by Ozwell Wayfarer » Sun Aug 28, 2016 11:43 am

Worlds End is back with the new Modular Pine Forest!

Image

Image

24 beautiful and realistic preconfigured forest bases. Create amazing forest spaces quickly and easily!

If you enjoyed my previous forest releases, get ready for a treat, because this set packs in more meshes, prefabs and value than ever before.

No two bases are the same. Choose from lush and green, dry and sparse or deep forest!

See it over at the Worlds End Showroom!
These users thanked the author Ozwell Wayfarer for the post:
Dot Matrix
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay Official Thread

Post by Ozwell Wayfarer » Sat Sep 24, 2016 3:14 pm

New today, the Modular Pine Forest Pathway Expansion Pack!

5 pieces in 3 texture variations and individually placed undergrowth patches. Also includes extra undergrowth models and textures!

Image

Image

Image
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay Official Thread

Post by Ozwell Wayfarer » Sun Oct 16, 2016 2:56 pm

New at Worlds End today - The Classical Shrine!

As seen at the Kitely Welcome Center, this fully modular set comes in complete and ruined versions. There is also an extra domed roof and broken column pieces for extra decoration!

Image
These users thanked the author Ozwell Wayfarer for the post:
Ilan Tochner
User avatar
Ozwell Wayfarer
Posts: 547
Joined: Thu Jan 10, 2013 10:32 am
Has thanked: 794 times
Been thanked: 862 times

Re: Worlds End Landscaping & Roleplay Official Thread

Post by Ozwell Wayfarer » Thu Nov 03, 2016 7:25 pm

New at Worlds End today, The Fantasy Townhouse! A gorgeous 19PE structure bursting with character.

Whereas my other buildings have been designed in a modular way, this is the first building I have created 100% externally. This has allowed for more interesting little architectural details and ideas. But the building is less modifiable than my usual. If it proves popular I will release others.
Last edited by Ozwell Wayfarer on Wed May 03, 2017 7:36 pm, edited 1 time in total.
These users thanked the author Ozwell Wayfarer for the post (total 2):
Nyza StillwaterSerene Jewell
Post Reply