So here is the first of a few-))
Code: Select all
//josina burgess
//josina's light wearable vjazz right NEW frac
//use with frac 102 tga frac 108 tga frac 109 tga frac 111 tga
default
{
state_entry()
{
//llSetText("Interior Texture Bundle", <0,1,0>,1);
llSetTimerEvent(45.0);
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 0.3 ,0.1);
}
timer()
{
integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
float rand = llFrand(number);
integer choice = (integer)rand;
string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
if (name != "")
llSetTexture(name, ALL_SIDES);
}
}
https://docs.google.com/file/d/0B6pQoew ... sp=sharing
https://docs.google.com/file/d/0B6pQoew ... sp=sharing
https://docs.google.com/file/d/0B6pQoew ... sp=sharing
https://docs.google.com/file/d/0B6pQoew ... sp=sharing
eta: it would help if I actually knew what I was doing-)) you need these object numbers:
66 transparent
full bright
repeats 20 and 20
hollow 95
skew .52
twist 306 -144
hole size .05
profile cut .75
revolutions 4
size 7
7
7
torus
Hopefully, maybe, I will see some of you today in the audience-))
eta: Also, feel free to join us in the google+ community of opensim virtual:
https://plus.google.com/u/0/b/113904954 ... 2234467612