Region Creations

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Constance Peregrine
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Re: Region Creations

Post by Constance Peregrine »

Josina Burgess, who is one of the Directors of the Opera "The Change" http://youtu.be/ItfniRVxAog in which we perform today @ 2pm slt, in the Metropolis Grid, has told me I can share her wonderful particle poofers.

So here is the first of a few-))

Code: Select all

//josina burgess
//josina's light wearable vjazz right NEW frac
//use with frac 102 tga frac 108 tga frac 109 tga frac 111 tga

default
{
    state_entry()
    {
        //llSetText("Interior Texture Bundle", <0,1,0>,1);
        llSetTimerEvent(45.0);
        llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 0.3 ,0.1);
    }
    

    timer()
    {
        integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
        float rand = llFrand(number);
        integer choice = (integer)rand;
        string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
        if (name != "")
            llSetTexture(name, ALL_SIDES);
            
    }
}
the tga files needed:

https://docs.google.com/file/d/0B6pQoew ... sp=sharing
https://docs.google.com/file/d/0B6pQoew ... sp=sharing
https://docs.google.com/file/d/0B6pQoew ... sp=sharing
https://docs.google.com/file/d/0B6pQoew ... sp=sharing

eta: it would help if I actually knew what I was doing-)) you need these object numbers:

66 transparent
full bright
repeats 20 and 20

hollow 95
skew .52
twist 306 -144
hole size .05
profile cut .75
revolutions 4

size 7
7
7
torus

Hopefully, maybe, I will see some of you today in the audience-))

eta: Also, feel free to join us in the google+ community of opensim virtual:

https://plus.google.com/u/0/b/113904954 ... 2234467612
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Constance Peregrine
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Re: Region Creations

Post by Constance Peregrine »

so since that last one was a bit complicated [and I had to edit the post to correct my stupidity]...how about a simple straightforward one, eh?

and, of course, you can make it 100 transparent and phantom and wear it or set it out...I do both--))

Code: Select all

//straight lines of color poofer
//Particles Script by Josina Burgess
default{state_entry(){
llParticleSystem([  PSYS_PART_MAX_AGE, 3.800001,
PSYS_PART_FLAGS, 259,
PSYS_PART_START_COLOR, <1.00000, 1.00000, 1.95000>,
PSYS_PART_END_COLOR, <1.00000, 0.00000, 1.00000>,
PSYS_PART_START_SCALE, <0.04000, 3.35000, 0.00000>,
PSYS_PART_END_SCALE, <0.05000, 4.24000, 0.00000>,
PSYS_SRC_PATTERN, 2,
PSYS_SRC_BURST_RATE,0.011000,
PSYS_SRC_ACCEL,<0.00000, 0.00000, 0.00000>,
PSYS_SRC_BURST_PART_COUNT,4,
PSYS_SRC_BURST_RADIUS,2.600000,
PSYS_SRC_BURST_SPEED_MIN,0.10000,
PSYS_SRC_BURST_SPEED_MAX,0.20000,
PSYS_SRC_INNERANGLE,15.541591,
PSYS_SRC_OUTERANGLE,3.583186,
PSYS_SRC_OMEGA,<0.50000, 0.50000, 0.20000>,
PSYS_SRC_MAX_AGE,0.000000,
PSYS_PART_START_ALPHA,1.000000,
PSYS_PART_END_ALPHA,2.000000,
PSYS_SRC_TEXTURE, "",
PSYS_SRC_TARGET_KEY,(key)"" ]);}}
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Re: Region Creations

Post by Constance Peregrine »

A preview of my next free OAR...a Chinese Themed region being created @ hypergrid.org:8002:minetherealways-75 in the Metropolis Grid using Blizzard windlight sky setting. This is a build by Sifan Shan-))

Which will be available in a few more weeks and the d/l link will be posted here as well as other places-))
Chinese Free OAR preview.jpg
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Re: Region Creations

Post by Constance Peregrine »

let it snow, let it snow, let it snow...

Code: Select all

// Let it snow in Second Life

// Particle Script 0.3
// Created by Ama Omega

// Retrieved from www.zeroterminal.com

// Mask Flags - set to TRUE to enable
integer glow = TRUE;            // Make the particles glow
integer bounce = FALSE;          // Make particles bounce on Z plan of object
integer interpColor = TRUE;     // Go from start to end color
integer interpSize = TRUE;      // Go from start to end size
integer wind = FALSE;           // Particles effected by wind
integer followSource = FALSE;    // Particles follow the source
integer followVel = FALSE;       // Particles turn to velocity direction

// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_EXPLODE;

// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner 
//    and "self" will target this object
//    or put the key of an object for particles to go to
key target = "";

// Particle paramaters
float age = 100;                  // Life of each particle
float maxSpeed = 0.4;            // Max speed each particle is spit out at
float minSpeed = 0.4;            // Min speed each particle is spit out at
string texture;                 // Texture used for particles, default used if blank
float startAlpha = 1;           // Start alpha (transparency) value
float endAlpha = 1;           // End alpha (transparency) value
vector startColor = <1,1,1>;    // Start color of particles <R,G,B>
vector endColor = <1,1,1>;      // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <.1,.1,.1>;     // Start size of particles 
vector endSize = <.1,.1,.1>;       // End size of particles (if interpSize == TRUE)
vector push = <0,0,-0.03>;          // Force pushed on particles

// System paramaters
float rate = .01;            // How fast (rate) to emit particles
float radius = .1;          // Radius to emit particles for BURST pattern
integer count = 10;        // How many particles to emit per BURST 
float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
vector omega = <0,0,10>;    // Rotation of ANGLE patterns around the source
float life = 0;             // Life in seconds for the system to make particles

// Script variables
integer flags;

updateParticles()
{
    flags = 0;
    if (target == "owner") target = llGetOwner();
    if (target == "self") target = llGetKey();
    if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
    if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
    if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
    if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
    if (wind) flags = flags | PSYS_PART_WIND_MASK;
    if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
    if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
    if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;

    llParticleSystem([  PSYS_PART_MAX_AGE,age,
                        PSYS_PART_FLAGS,flags,
                        PSYS_PART_START_COLOR, startColor,
                        PSYS_PART_END_COLOR, endColor,
                        PSYS_PART_START_SCALE,startSize,
                        PSYS_PART_END_SCALE,endSize, 
                        PSYS_SRC_PATTERN, pattern,
                        PSYS_SRC_BURST_RATE,rate,
                        PSYS_SRC_ACCEL, push,
                        PSYS_SRC_BURST_PART_COUNT,count,
                        PSYS_SRC_BURST_RADIUS,radius,
                        PSYS_SRC_BURST_SPEED_MIN,minSpeed,
                        PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
                        PSYS_SRC_TARGET_KEY,target,
                        PSYS_SRC_INNERANGLE,innerAngle, 
                        PSYS_SRC_OUTERANGLE,outerAngle,
                        PSYS_SRC_OMEGA, omega,
                        PSYS_SRC_MAX_AGE, life,
                        PSYS_SRC_TEXTURE, texture,
                        PSYS_PART_START_ALPHA, startAlpha,
                        PSYS_PART_END_ALPHA, endAlpha
                            ]);
}

default
{
    state_entry()
    {
        updateParticles();
    }
}

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Constance Peregrine
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Re: Region Creations

Post by Constance Peregrine »

for blady: [and whomever else wishes it, of course]

in two places i put this comment:

insert url direct to image

this would be the http:// that goes directly to a stored image...it must be a clean image url...i use a website i have file manager rights on

i change the 60 to 6000 [three spots] after i confirm it works properly..it will take 60 seconds to display it the first time and then change all instances of the 60 to 6000...i do this because it spams the local im with this message:

URLTexture = 50f0cc9c-546e-41ee-a0fe-7b5f7aa0531f

which is the texture UUID of mine, of course.

then reset the script and it should work fine...if not, throw a hissy fit, stomp your feet, bang your computer, clear cache and try again-)))))

[note: this does not work in the inworldz grid]

Code: Select all

//This script loads an image from the web on all surfaces of the prim and refreshes the image every 60 seconds, just in case it changes. When clicked, the prim leads to a website.

default
{
   state_entry()
   {
       llSetTimerEvent(60.0);
   }
   on_rez(integer total_number)
   {
     string  dynamicID="";
     integer refreshRate = 60;
     string  contentType="image";
     string srcURL = "insert url direct to image"; // URL
     string URLTexture=osSetDynamicTextureURL(dynamicID, contentType ,srcURL  , "", refreshRate ); 
     if (llStringLength(URLTexture)>0) 
      {
        llSay(0,"URLTexture = "+URLTexture);
        llSetTexture(URLTexture, ALL_SIDES);
      }
  }
  timer() 
  {
     string  dynamicID="";
     integer refreshRate = 60;
     string  contentType="image";
     string srcURL = "insert url direct to image"; // URL
     string URLTexture=osSetDynamicTextureURL(dynamicID, contentType ,srcURL  , "", refreshRate ); 
     if (llStringLength(URLTexture)>0) 
      {
        llSay(0,"URLTexture = "+URLTexture);
        llSetTexture(URLTexture, ALL_SIDES);
      }
   } 
       touch_start(integer total_number)
    {
        llLoadURL(llDetectedKey(0), "More information about Region Creations", "http://minethere.blogspot.com/2012/10/region-creations.html");
    }
}

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Re: Region Creations

Post by Bladyblue Bommerang »

Oi, this is too complex for me to even read. But I'll get the Plaza Scripter Dennis Albion to set it up. Thanks!
Image
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Constance Peregrine
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Re: Region Creations

Post by Constance Peregrine »

Bladyblue Bommerang wrote:Oi, this is too complex for me to even read. But I'll get the Plaza Scripter Dennis Albion to set it up. Thanks!
hehe blady-)) just as long as the url points to the actual image file, all would be good.

http://www.domain.whatever/image.jpg [or other image format]

what is useful for this that i do is when i get a new raw terrain done i simply put put the image as a filename that i have in all the grids i have this in...i use

new.jpg

so i go to the website where it is stored and rename the terrain jpg as new and overwrite the existing one...then the new image is in all those grids

i like this a lot
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Constance Peregrine
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Re: Region Creations

Post by Constance Peregrine »

I create RAW terrains for the Metaverse.

I will use this page for all my freebies and update @ the bottom. Feel free to send your friends by, and put up your feet, stay a while...y'all come back now-))

http://minethere.blogspot.com/2013/04/f ... -oars.html
itsagoodthing.jpg
itsagoodthing.jpg (7.23 KiB) Viewed 7803 times
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Constance Peregrine
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Re: Region Creations

Post by Constance Peregrine »

Chinese Free OAR preview1.jpg
Another sneak look at part of the free Chinese themed OAR I am creating.

Barcelona windlight sky setting-))
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Re: Region Creations

Post by Constance Peregrine »

Another shot of my new OAR by my French bud Praline...I just thought it was so nice of her to drop by and even take a cool photograph...she is a very special woman-)) She is an admin for the Francogrid on the hypergates and runs the Gawlab projects on several grids. She is also a talented Artist and will be doing an exhibition in Metropolis for the 5th Anni BDay events going on now.

Another week to tweak it all and it should be ready to distribute.

Then I really, really need to get back to creating some new RAWs for sale. I am going to do a set of terrains which have a land spot @ 128 128 22 as this is where people often drop at when they go to regions that do not have a landing spot set.
by Praline - Chinese free OAR, minethereAlways-75 (127, 128, 21) -.jpg
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