Vehicle Script
- Gusher Castaignede
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Vehicle Script
Am looking for a multi-use vehicle script that can be used on 2 and 4 wheeled ground vehicles like cars, segways, wheelchairs..... physics not needed, just basic smooth navigation on terrain or prim.... fullperm for builders......
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- Ilan Tochner
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Re: Vehicle Script
I know very little about vehicles but curious about this. Presumably you would be using either llSetPos or llSetKeyFramedMotion, probably the former, combined with osGetTerrainHeight to monitor terrain and llCastRay to detect prims. I may be wrong but it sounds laggy. Something like Supercar Plus is no good to you?
https://github.com/cuga-rajal/supercar_plus
https://github.com/cuga-rajal/supercar_plus
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- Ilan Tochner • Gusher Castaignede • Dot Matrix
- Gusher Castaignede
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Re: Vehicle Script
Hello Graham,
thanks alot for that resource link... it's a whole new
area for me trying for land vehicles and am surprised
to see there weren't any for land vehicles here...
Will be fun learning more about it... thanks again!
thanks alot for that resource link... it's a whole new
area for me trying for land vehicles and am surprised
to see there weren't any for land vehicles here...
Will be fun learning more about it... thanks again!
Graham Mills wrote: ↑Mon Aug 07, 2023 3:49 pmI know very little about vehicles but curious about this. Presumably you would be using either llSetPos or llSetKeyFramedMotion, probably the former, combined with osGetTerrainHeight to monitor terrain and llCastRay to detect prims. I may be wrong but it sounds laggy. Something like Supercar Plus is no good to you?
https://github.com/cuga-rajal/supercar_plus
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- Graham Mills