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What Products are Missing on Kitely ???

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Re: What Products are Missing on Kitely ???

Postby Constance Peregrine » Tue Apr 05, 2016 5:44 pm

hey Oz....I think you might be the first commercial content creator to use PMAC.

I worked on it a little bit with a bench I have elsewhere and really like it.
Laissez faire et laissez passer, le monde va de lui même!
My little sounds store https://www.kitely.com/market?store=2040306

Ephemeral wanderer...
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Re: What Products are Missing on Kitely ???

Postby Ozwell Wayfarer » Tue Apr 05, 2016 7:10 pm

That is interesting Constance, its always nice to be first :)

I agree once you figure out the structure its very easy to setup and I like it a lot. Its lean too. Just one script needed in most cases. Thought it has various add-on scripts too.

I have beds and chairs pretty much sorted. Nothing adult (yet). Just some nice sit and relax animations.
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Re: What Products are Missing on Kitely ???

Postby Constance Peregrine » Wed Apr 06, 2016 1:08 pm

are you using the NPC features? that would be cool to sell I think.
Laissez faire et laissez passer, le monde va de lui même!
My little sounds store https://www.kitely.com/market?store=2040306

Ephemeral wanderer...
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Re: What Products are Missing on Kitely ???

Postby Ozwell Wayfarer » Wed Apr 06, 2016 4:12 pm

Not right now. Just single and double user, non adult furnishings. I think NPCs can still use them though.

Getting an NPC working, looking good and animated is huuuuge task within itself. Learning to walk first :) but I dont rule it out in the future.
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Re: What Products are Missing on Kitely ???

Postby Barnard Smith » Sat Apr 09, 2016 6:08 pm

The PMAC is fairly easy to set up, and comes with 83 pages of readme notecards. If one already has a MLP set up, and is impatient with reading, the PMAC Builders kit comes with a MLP to PMAC convertor script that works fairly well. What I discovered in using the PMAC convertor script is that some of the original positions of the MLP are lost in the conversion process, this is because of the default offset of the PMAC.

Either way, using the convertor script, or reading the documentation and building from scratch, it is pretty straight forward. I’ve set up my first PMAC engine, with 63 couple animations, with NPC actors support, with very little trouble, albeit I had to devote some time and reading to the project. As a cautionary statement, I will say that if I hadn’t built hundreds of MLP engines in my past, I don’t know if it would have been so easy.
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