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Convert .raw terrain files to mesh for sky builds

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Convert .raw terrain files to mesh for sky builds

Postby Dot Macchi » Tue Dec 25, 2012 5:02 pm

Would anyone be interested in helping to convert .raw terrain files into mesh objects that can be used to create whole-region sky builds?

Thanks!
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Re: Convert .raw terrain files to mesh for sky builds

Postby Dot Macchi » Wed Dec 26, 2012 4:52 pm

For the record, Graham Mills contacted me in Kitely and suggested consulting this webpage for information:

http://jmsoler.free.fr/didacticiel/blen ... w2mesh.htm

Thanks, Graham!
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Re: Convert .raw terrain files to mesh for sky builds

Postby Dot Macchi » Thu Dec 27, 2012 8:25 pm

There's a short tutorial here that looks promising: http://miscellanea.com/exporting-a-sl-s ... t-blender/
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Re: Convert .raw terrain files to mesh for sky builds

Postby Quinquifid Oddenfen » Mon Jan 28, 2013 7:32 pm

The OSgrid forum reports a script to create sculpties (not mesh) based on terrain shapes:

http://forums.osgrid.org/viewtopic.php?f=5&t=3483

Scroll down for the finalised version.

It's developed by Artemis Tesla with additional suggestions by Adelle Fitzgerald.
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Re: Convert .raw terrain files to mesh for sky builds

Postby Adagio Greenwood » Mon Jan 28, 2013 11:25 pm

Wow, that would be amazing!! Adagio hops to the front of the line to be the first customer............ :D
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Re: Convert .raw terrain files to mesh for sky builds

Postby Adagio Greenwood » Sun Feb 17, 2013 1:10 am

Did anything ever come of this? I checked the OS Grid forums but it looks as if the last real progress on the script was some 18 months ago. I am too much of a scripto-virgin to try something that unperfected. :( But I can think of good uses for it.

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Re: Convert .raw terrain files to mesh for sky builds

Postby Dot Macchi » Sun Feb 17, 2013 7:27 am

I tried it out on a corner of a sim, and it does seem to work in terms of generating a rough shape. I didn't check the terrain texturing aspect. Beyond that, I'm afraid, I got distracted and took it no further. :oops:

I suspect that to use it properly will require quite a bit of systematic setting up, placing prims on a regular grid pattern.
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Re: Convert .raw terrain files to mesh for sky builds

Postby Adagio Greenwood » Sun Feb 17, 2013 1:55 pm

Okay, thanks, Dot. Back burner for now, I guess.......... :(

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Re: Convert .raw terrain files to mesh for sky builds

Postby Adagio Greenwood » Sun Feb 17, 2013 5:33 pm

Okay, I found an interim solution for what I need. I went to the pIRA Technologies store in SL this morning to get some sculpts and ogle what else she had. She is one of the folks on Ozwell's list of SL merchants who will allow extended licenses. She was very nice, very interested in Kitely and says she has plans to open up here. (YAAAAAAAAAAAAA!!)

One of the really cool sculpts she sells is for sim-surround mountains and I grabbed that up as soon as I spotted it, lol. Here is a pic of two of the sculpts (second one rotated to provide a full circle of mountains) on one of my mega regions and that is a full sim of land and water that they are surrounding. How cool is that?? :D

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