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Convert .raw terrain files to mesh for sky builds

Posted: Tue Dec 25, 2012 5:02 pm
by Dot Macchi
Would anyone be interested in helping to convert .raw terrain files into mesh objects that can be used to create whole-region sky builds?

Thanks!

Re: Convert .raw terrain files to mesh for sky builds

Posted: Wed Dec 26, 2012 4:52 pm
by Dot Macchi
For the record, Graham Mills contacted me in Kitely and suggested consulting this webpage for information:

http://jmsoler.free.fr/didacticiel/blen ... w2mesh.htm

Thanks, Graham!

Re: Convert .raw terrain files to mesh for sky builds

Posted: Thu Dec 27, 2012 8:25 pm
by Dot Macchi
There's a short tutorial here that looks promising: http://miscellanea.com/exporting-a-sl-s ... t-blender/

Re: Convert .raw terrain files to mesh for sky builds

Posted: Mon Jan 28, 2013 7:32 pm
by Quinquifid Oddenfen
The OSgrid forum reports a script to create sculpties (not mesh) based on terrain shapes:

http://forums.osgrid.org/viewtopic.php?f=5&t=3483

Scroll down for the finalised version.

It's developed by Artemis Tesla with additional suggestions by Adelle Fitzgerald.

Re: Convert .raw terrain files to mesh for sky builds

Posted: Mon Jan 28, 2013 11:25 pm
by Adagio Greenwood
Wow, that would be amazing!! Adagio hops to the front of the line to be the first customer............ :D

Re: Convert .raw terrain files to mesh for sky builds

Posted: Sun Feb 17, 2013 1:10 am
by Adagio Greenwood
Did anything ever come of this? I checked the OS Grid forums but it looks as if the last real progress on the script was some 18 months ago. I am too much of a scripto-virgin to try something that unperfected. :( But I can think of good uses for it.

Adagio

Re: Convert .raw terrain files to mesh for sky builds

Posted: Sun Feb 17, 2013 7:27 am
by Dot Macchi
I tried it out on a corner of a sim, and it does seem to work in terms of generating a rough shape. I didn't check the terrain texturing aspect. Beyond that, I'm afraid, I got distracted and took it no further. :oops:

I suspect that to use it properly will require quite a bit of systematic setting up, placing prims on a regular grid pattern.

Re: Convert .raw terrain files to mesh for sky builds

Posted: Sun Feb 17, 2013 1:55 pm
by Adagio Greenwood
Okay, thanks, Dot. Back burner for now, I guess.......... :(

Adagio

Re: Convert .raw terrain files to mesh for sky builds

Posted: Sun Feb 17, 2013 5:33 pm
by Adagio Greenwood
Okay, I found an interim solution for what I need. I went to the pIRA Technologies store in SL this morning to get some sculpts and ogle what else she had. She is one of the folks on Ozwell's list of SL merchants who will allow extended licenses. She was very nice, very interested in Kitely and says she has plans to open up here. (YAAAAAAAAAAAAA!!)

One of the really cool sculpts she sells is for sim-surround mountains and I grabbed that up as soon as I spotted it, lol. Here is a pic of two of the sculpts (second one rotated to provide a full circle of mountains) on one of my mega regions and that is a full sim of land and water that they are surrounding. How cool is that?? :D

Adagio