Re: Selling PBR assets
Posted: Sun Nov 03, 2024 10:33 pm
Frankly, my PBR items would slightly be priced higher than non pbr...
Luna Lunaria wrote: ↑Sun Nov 03, 2024 3:05 pmWhen I create items now, I add both the newer pbr textures and the older blinn phong textures and materials we're used to. That way it will not matter what viewer the buyer uses, they will see something instead of blank white. It's extra work but not as much as creating and listing a separate item. Below is an example; the pbr pic was taken with Firestorm 7.1.11 and the non-pbr pic was taken using Firestorm 6.6.17.Koshari Mahana wrote: ↑Wed Oct 30, 2024 6:47 pmI tried PBR in another grid that has opensim-rel-0.9.3.9032 (this version has a lot of bug fixes and is working great). I liked the way PBR looked for the few items I saw but I have to say it slowed me down and I almost never have lag. I had to turn my draw distance down, I usually have it at 1024. Admittedly I was in a region with a lot of stuff and scripts running. I like the idea of PBR and the way it looks but I wonder if many computers will be able to handle it in regions with a lot of items and scripts. It's still really worth getting but I'd expect at least 1/2, if not more, users won't have it enabled.