Diving deep, many many free pbr texture libraries out there but limited in some way that you
need to upgrade to get exactly what you need... for me it's the tweaking and adjustments that
I want when using ready made pbr... one of my favorite libraries is
https://freepbr.com/ ..
and the other at
https://substance3d.adobe.com/community-assets ...with most there in
.sbsar format you can open them in substance player to tweak and adjust the details..
you can grab substance player free at
https://helpx.adobe.com/substance-3d-player/home.html
The new pbr viewer supports glb and glTF for direct upload of pbr materials without needing
pack textures as I metioned above so if you use blender 3d it can export those formats.
For those who don't use blender 3d then the standard way of doing it applies...
Personally, I prefer dedicated texture authoring tools independent from blender 3d..
More info on the subject at
https://wiki.secondlife.com/wiki/PBR_Materials
Some cool tools that I tried in past but dropped them because required non ending
monthly sub to use include Substance Alchemist then later rebranded as
Substance 3D Sampler by Adobe..
[youtube]
https://youtu.be/5tFoKjuRno0?si=Jw97paIuVHx0TIMH[/youtube]
Overall, yes in the best interest of creators and the community of casual builders
it is highly suggested to upgrade the servers to support PBR when the right moment arrives...
nearly every platform already uses it. Modernization is important to move forward as it will
increase the value of the virtual content with pbr and also bring in new potential members
to the community.
Graham Mills wrote: ↑Wed Sep 20, 2023 7:37 am
Don't pretend to understand half of what's going on here but if you want to play around with PBR textures I found
https://withpoly.com/ useful.