Tech Question Re: Fitted Mesh Support
- Tocy Sweet
- Posts: 63
- Joined: Tue Oct 22, 2013 10:47 pm
- Has thanked: 43 times
- Been thanked: 55 times
Tech Question Re: Fitted Mesh Support
I'm wondering if there is a plan to support 'Fitted Mesh' on Kitely. I'm not technically inclined so not sure if this is something that needs to be supported inworld or if it is simply up to the viewer devs to implement. Anyone know?
- Tocy Sweet
- Posts: 63
- Joined: Tue Oct 22, 2013 10:47 pm
- Has thanked: 43 times
- Been thanked: 55 times
- Ilan Tochner
- Posts: 6528
- Joined: Sun Dec 23, 2012 8:44 am
- Has thanked: 4992 times
- Been thanked: 4473 times
- Contact:
Re: Tech Question Re: Fitted Mesh Support
Hi Tocy,
I may be wrong but I believe it's a viewer-side feature.
I may be wrong but I believe it's a viewer-side feature.
- Ozwell Wayfarer
- Posts: 570
- Joined: Thu Jan 10, 2013 10:32 am
- Has thanked: 832 times
- Been thanked: 955 times
Re: Tech Question Re: Fitted Mesh Support
http://www.hypergridbusiness.com/2013/0 ... o-opensim/
"The finished code was then released to the public, under an LGPL license, so that it can be used in any third party viewer."
"According to Daeschler, the code is already being integrated into the Kokua, Cool VL and Firestorm viewers. To use the deformer, users simply need to download the updated versions of these viewers — no additional work is required on the part of the grid owners."
Hope that helps!
"The finished code was then released to the public, under an LGPL license, so that it can be used in any third party viewer."
"According to Daeschler, the code is already being integrated into the Kokua, Cool VL and Firestorm viewers. To use the deformer, users simply need to download the updated versions of these viewers — no additional work is required on the part of the grid owners."
Hope that helps!
Worlds End Landscaping & Roleplay
http://www.kitely.com/market?store=2337532
https://ozwellwayfarer.blogspot.com/
- Tocy Sweet
- Posts: 63
- Joined: Tue Oct 22, 2013 10:47 pm
- Has thanked: 43 times
- Been thanked: 55 times
Re: Tech Question Re: Fitted Mesh Support
Hey guys. From my understanding, SL is not moving forward with the deformer but moving forward with 'Fitted Mesh" which uses collision bones. They are adding new bones to the skeleton. I 'think' that the viewers need to point to a new skeleton file once it is released. I'll try to find more info on that and hopefully post a link. It would be cool to not have to make several sizes for mesh clothing in future!
- Dundridge Dreadlow
- Posts: 616
- Joined: Mon May 06, 2013 2:23 pm
- Location: England
- Has thanked: 590 times
- Been thanked: 339 times
Re: Tech Question Re: Fitted Mesh Support
As far as I know, animations can target any number of bones, and a mesh can support any number of bone targets , so theoretically we can have very varied avatars if the right group of people make them
Proper conforming mesh is fascinating and uses clever tricks not sure how it would joijn though, heh. (Shirt and trousers style)
Proper conforming mesh is fascinating and uses clever tricks not sure how it would joijn though, heh. (Shirt and trousers style)