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The End of Second Life As We Know It?

Posted: Sat Jun 21, 2014 2:39 pm
by Danko Whitfield
Here's a roundup of links to the coverage of Friday's comments by Ebbe Altberg about LL's development of a new virtual world platform...

http://journeymetaverse.wordpress.com/2 ... e-know-it/

Re: The End of Second Life As We Know It?

Posted: Sun Jun 22, 2014 2:38 pm
by Carlos Loff
Im sure it will be expensive and in need of a high end computer

Nevertheless, Im curious but is a long term thing, lets grow up on Kitely, trustable and affordable

Re: The End of Second Life As We Know It?

Posted: Tue Jun 24, 2014 6:30 am
by Alexander Parrish
It's funny watching some of the people over there in a complete panic, it's not the end of SL it's the end of LL only having one world.

I think it's good news for SL, but I'm more excited about Kitely contributing to the High Fidelity, and the kiteky Market going to deliver to High Fidelity, I'd like to think the future lies out side closed grids.

Re: The End of Second Life As We Know It?

Posted: Tue Jun 24, 2014 7:59 pm
by Ozwell Wayfarer
I think competition is ultimately a good thing for consumers. I do understand people being a bit confused as to what to do in the face of this news. We all know many virtual projects are planned in terms of years.

For nearly 11 years, people knew their options. First, it was only SL, then along came Opensim and a few other which eventually flopped. You knew where you stood. Now its not as clear cut.

Re: The End of Second Life As We Know It?

Posted: Tue Jun 24, 2014 8:14 pm
by Constance Peregrine
wuts second life?

Re: The End of Second Life As We Know It?

Posted: Thu Jun 26, 2014 3:59 am
by Jennifer Boyle
As I understand it, the third party viewers such as Firestorm are based on the LL open source viewer code, and SL may be discontinued at some point, to be replaced in their product line by a new, better virtual world product.

What does this bode for Kitely in terms of technical development? I am not asking about how the possible changes in the competitive landscape may affect Kitely. What I want to know is how LL's slowing and eventually stopping viewer development will affect Kitely since, presumably, new capabilities that LL has been responsible for like mesh, fitted mesh, outfits, etc. will no longer be forthcoming in Firestorm. Or will they?

Re: The End of Second Life As We Know It?

Posted: Thu Jun 26, 2014 4:12 am
by Ilan Tochner
Hi Jennifer,

Firestorm being open source means that OpenSim developers can continue developing it once Linden Lab no longer does. People can also write independent viewers that do not rely on the Second Life viewer codebase at all.