The Sinclaire Model Of Virtual World Commerce
Posted: Sat Mar 14, 2015 5:58 pm
Morning, virtual sorts...how's it going? Well, hopefully.
So I was reading HG as I do every morning and read through the recent article here: http://www.hypergridbusiness.com/2015/0 ... o-exports/ and it raised a beef I have had awhile. I posted a response there on the site and then realized it's a month old...so decided to paste it here for your consideration. I'm sure it'll step on a few toes of the thin skinned sorts who are threatened by anything scenting of "change" but Life is dynamic and Change happens.
To those with broader vision, this is for you
My post:

So I was reading HG as I do every morning and read through the recent article here: http://www.hypergridbusiness.com/2015/0 ... o-exports/ and it raised a beef I have had awhile. I posted a response there on the site and then realized it's a month old...so decided to paste it here for your consideration. I'm sure it'll step on a few toes of the thin skinned sorts who are threatened by anything scenting of "change" but Life is dynamic and Change happens.
To those with broader vision, this is for you

My post:
Now...unleash the whiners who can't stand freedom of value!Indeed. I have a proposition for a paradigm shift based on real world value.
The Great Disruption is taking place across the planet and it's throat punching rabid commercialism. Napster started it but now there's micro solutions for everything from hosting to books to music to movies to solar power and even money - with bitcoin. Everything is going the way of Opensource and Free and it's making it harder to make money using the old SL Market model and paradigm. Once people finally figured out how to use Open Sim, SL has tanked and continues to tank...so much so they had to shift their entire focus.
Then there's content.
My biggest gripe for years is that if I pay *real dollars* for a "cartoon" product - whether it's hair, clothes, accessories or a lampshade, then I own that. I own it as much as if I bought a "real" version at Walmart. The only thing I don't do is, if I buy a Sony TV, is run around telling people I made it. Otherwise, it's MINE 100%...I can paint it purple and beat it to death with a sledge hammer if I want to, and virtual content needs to be the same way or it's not going to catch on with mainstream public.
Walmart would go out of business if they imposed restrictions on the stuff they sell. If I buy shoes at Walmart and they tell me I can't travel to Texas wearing those shoes or can't give them to a friend or can't take them when I move, then I quit buying from them. If I buy pretend goods and services with pretend money, then they can impose all the restrictions they want. They own it, not me.
This permission restriction is ridiculous and antiquated and needs to change.Right now I can build anything on that market place and 9 times out of 10 do it better than the original. My lack is in scripting but once I know how my goal is to create freebies galore just to make it harder for these sorts of content creators to make money off these idiot restrictions.
I propose a better option. It is officially termed
The Sinclaire Model of Virtual World Commerce
If you make something with restrictions, then you offer it 100% free of charge. But if you want real money, then make them full permissions and you give up your greedy notions that you can dictate what people can and can't do with stuff they purchased...with the sole exception of being removed as the creator. Update the platform instead to retain the creator's name even if it's been exported offline, and impose a restriction that is OPTIONAL that allows for reselling.
Then you can up the cost to reflect the degree of work involved be it 10 bucks, 20 bucks, even 100 bucks - I've paid 100 bucks for content before, it's not out of the question - and you can offer a reseller program, an affiliate program attached to make a royalty by letting other people sell your stuff for you - where they also make money by doing YOU the favor promoting your wares to more people.
Content Creators act like they're entitled to more than they deserve. If you want my real money then I want my stuff to do with as I please. Otherwise, people like me will come along and create better quality stuff and hand it out free....just to teach you a lesson.
FULL PERMISSIONS = $$$
RESTRICTIONS = FREE
BONUS OPTION: Content creators who produce quality work can instead take a page from the wordpress theme devs and offer store memberships for a few bucks a month, say 5 bucks a month or 125 or whatever annual, and then they get all the clothes or whatever products they want at no other cost...and they get full permissions on it. I'd pay 20 bucks a month easy on a store membership if they offered quality products without restrictions and I'm not the only one. People willing to pay thousands in SL for land will gladly take the "deal of a lifetime" and pay 20 bucks or even 100 a month across several store memberships to not have to worry about all these retarded, outdated restrictions that make the content creators look like snide, uptight, greedy jerks we don't even want to do business with.
Offer me memberships for full perms - offer me an affiliate/reseller option to put your stuff in MY store on MY land (I'm doing you the favor, see), and we both win. I help you get more memberships, I can use the stuff I bought with *real* money any way I like except saying I made it.
Then everybody wins...even the uppity content creators who want more than they deliver.
Heads up, this IS the reason you're not making anything. It's not because OS is a wasteland of copybotters. It's because people want to actually own the stuff they buy and take it wherever and do with it as they please. So they'd rather find full perm freebies than pay you to dictate how the stuff can be used.
Think about supply and demand and the fundamental reason behind why copybots even came into existence.
Greedy content creators wanting to restrict products they got paid real money for. If you got copied, you got exactly what you deserved.
BONUS PROPOSITION TO ILAN AT KITELY - If you guys could work out a solution to add optional store memberships that include built affiliate programs for members of the merchant's store, and if they offer the Sinclaire Model of Virtual World Commerce I guarantee you they'd make a whole lot more money, people would flock to join various affiliate programs and become members...it would also make Kitely Market more profitable as more merchants jumped on board.
For example, build the reseller/affiliate option into the shop platform itself, with the "permission" system so the merchant can set it as *Resell* (i.e. transfer) and take a % off the price charged for the membership or full perm cost. It's automatically deducted at the point of sale and whoever takes it - since all the content has the UUID - can sell copies of the product anywhere in HG, for whatever they want to charge and that % is automatically deducted through the platform and routed to the original creator.
Obviously it requires some "rewiring" but this is not a difficult or impossible solution. Affiliate and merchant affiliate options are all over the web and getting stronger. The advantage virtual content has is the UUID - if you can scrape it off the HG when it's stolen, you can add a function that lets it be resold and send a per centage back to the creator as per the affiliate option. Yeah, it'll take some work but at the end of the day, your own profits margin will more than make up for it, it solves the entire restrictions issue, it allows merchants to make real money again, and it provides real value for consumers who want value and freedom with their purchases.
Or, do it one better and make the marketplace membership driven.
If you guys could make that happen, you'd be the gods of the hypergrid shopping market...and I wouldn't even be sad that you still didn't bring me my world in a browser option yet ;-p
The whole content restriction thing to pacify a few whining sorts are stifling the whole business of commerce.
Things change and this model needs changing...it's WHY people opt for Freebies.
MERCHANTS: Take the challenge. Create your best work and restrict the crap out of it and offer it for free. Then make the same available for $20 full permissions, no restrictions. And present your honest sales/downloads after 3-6 months of active promotion. Watch what happens when you give people a choice to pay for true value over giving away one that's useless for most needs.
