First OpenSim 360 Degree Machinima

Talk about anything, whether on topic or off topic
User avatar
Zuza Ritt
Posts: 235
Joined: Mon Dec 24, 2012 10:25 pm
Has thanked: 204 times
Been thanked: 308 times
Contact:

First OpenSim 360 Degree Machinima

Post by Zuza Ritt » Sun Dec 20, 2015 10:51 pm

My latest OpenSim machinima, mostly for Sherlock fans. Anybody else is welcome to watch it though;)
Feel free to comment the video, I am not touchy;)



Direct Youtube Link
Last edited by Zuza Ritt on Thu Dec 31, 2015 1:50 am, edited 1 time in total.
These users thanked the author Zuza Ritt for the post (total 7):
Serene JewellIlan TochnerMarstol NitelyDot MatrixConstance PeregrineOzwell WayfarerShandon Loring
I live among the trees. You are invited too:) Visit 21strom.
My Kitely Market. 21strom webpage.
User avatar
Serene Jewell
Posts: 336
Joined: Thu Dec 27, 2012 6:12 am
Has thanked: 636 times
Been thanked: 397 times

Re: A Little Baker Street - New OpenSim Machinima

Post by Serene Jewell » Sun Dec 20, 2015 11:13 pm

You did that all in OpenSim? Really nice rendering and animation. Love the dancing chessboard pieces. Very cool!
User avatar
Zuza Ritt
Posts: 235
Joined: Mon Dec 24, 2012 10:25 pm
Has thanked: 204 times
Been thanked: 308 times
Contact:

Re: A Little Baker Street - New OpenSim Machinima

Post by Zuza Ritt » Sun Dec 20, 2015 11:24 pm

Thank you Serene:)
Yes, it is all made in OpenSim, no additional effects in editing. It is all scripted, lighted, textured, animated and everything inworld:)
I live among the trees. You are invited too:) Visit 21strom.
My Kitely Market. 21strom webpage.
User avatar
Dot Matrix
Posts: 1471
Joined: Sun Jul 28, 2013 3:26 am
Has thanked: 961 times
Been thanked: 1926 times

Re: A Little Baker Street - New OpenSim Machinima

Post by Dot Matrix » Mon Dec 21, 2015 3:13 am

Wonderful! :D
These users thanked the author Dot Matrix for the post:
Zuza Ritt
Graham Mills
Posts: 1004
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 615 times
Been thanked: 764 times

Re: A Little Baker Street - New OpenSim Machinima

Post by Graham Mills » Mon Dec 21, 2015 8:42 am

Marvellous! :D
These users thanked the author Graham Mills for the post:
Zuza Ritt
User avatar
Zuza Ritt
Posts: 235
Joined: Mon Dec 24, 2012 10:25 pm
Has thanked: 204 times
Been thanked: 308 times
Contact:

Re: A Little Baker Street - New OpenSim Machinima

Post by Zuza Ritt » Mon Dec 21, 2015 3:11 pm

Thank you very much for all your comments and sharing at social media:)
There is a repeating question about animated chess pieces and other objects.
First, it is a lot of work:)
I used Ferd's script from Outworldz, but it did not work perfectly in all cases. Anyway, if you need to do something like animated chess pieces, and have absolutely no idea about scripting, try it.
Simple animations could be done easily with llTargetOmega or llSet(Link)PrimitiveParams(Fast) and all these variations. If you have some ideas what you are doing:)
It is no magic, it is just a scripting.
And a lot of work, again:)
I live among the trees. You are invited too:) Visit 21strom.
My Kitely Market. 21strom webpage.
User avatar
Zuza Ritt
Posts: 235
Joined: Mon Dec 24, 2012 10:25 pm
Has thanked: 204 times
Been thanked: 308 times
Contact:

Re: A Little Baker Street - New OpenSim Machinima

Post by Zuza Ritt » Tue Dec 22, 2015 9:02 pm

A picture a day keeps the boredom away…

Follow the blog about my last machinima - new picture every day, some behind the scenes and more interesting info coming soon;)

Image
These users thanked the author Zuza Ritt for the post (total 4):
Graham MillsShandon LoringMarstol NitelyOzwell Wayfarer
I live among the trees. You are invited too:) Visit 21strom.
My Kitely Market. 21strom webpage.
User avatar
Zuza Ritt
Posts: 235
Joined: Mon Dec 24, 2012 10:25 pm
Has thanked: 204 times
Been thanked: 308 times
Contact:

First OpenSim 360 Degree Machinima

Post by Zuza Ritt » Thu Dec 31, 2015 1:47 am

I made a 360 degree video in OpenSim. I suppose it is first 360° video made in Opensim (and Second Life).
It is far away from perfect, not even complete 360°, unsightly watermarked, but it is proof of possibility.
Actually, it is not hard to do it at all:)

Modern browser with 360°video support is needed (Chrome, Vivaldi,...) Switch to 4K for highest quality.
Better version will follow soon:)
Direct link to video.


These users thanked the author Zuza Ritt for the post (total 3):
Ilan TochnerMarstol NitelySerene Jewell
I live among the trees. You are invited too:) Visit 21strom.
My Kitely Market. 21strom webpage.
User avatar
Serene Jewell
Posts: 336
Joined: Thu Dec 27, 2012 6:12 am
Has thanked: 636 times
Been thanked: 397 times

Re: First OpenSim 360 Degree Machinima

Post by Serene Jewell » Thu Dec 31, 2015 7:11 am

Oh my stars! This is amazing. HOW are you doing this? :shock:
These users thanked the author Serene Jewell for the post:
Zuza Ritt
User avatar
Zuza Ritt
Posts: 235
Joined: Mon Dec 24, 2012 10:25 pm
Has thanked: 204 times
Been thanked: 308 times
Contact:

Re: First OpenSim 360 Degree Machinima

Post by Zuza Ritt » Thu Dec 31, 2015 12:22 pm

Serene, thank you:)
The process is actually very similar like RL process for 360 degree video. Rig with several cameras is needed. Camera inworld is not a camera, so rig with several "views" in same point is needed. Everything can be done with existing scripts.
I have 3 different ways how to do this part inworld:) I used the one, which was my favorite for previous videos, but I can describe the other ones either.

Rest of the work is usual painstaking editing of video in video editor (Blender in my case), multiplied by amount of cameras. Four in this sample, 6 or 8 in the future.

That's it, nothing complicated;)

I guess I need to add it to my forthcoming Ultimate guide of making video for free in virtual worlds for very beginners ?:)
These users thanked the author Zuza Ritt for the post (total 3):
Constance PeregrineSerene JewellMarstol Nitely
I live among the trees. You are invited too:) Visit 21strom.
My Kitely Market. 21strom webpage.
Post Reply