Any interest in "Low Poly" style design?

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Kurtis Anatine
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Re: Any interest in "Low Poly" style design?

Post by Kurtis Anatine »

Oh god i hope i haven't pulled the rug from under you! I just kind of really liked the idea and thought id give it a go! I still have a long way to go with it all and if you're still thinking of doing any stuff on it ill be the first one there!
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Graham Mills
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Re: Any interest in "Low Poly" style design?

Post by Graham Mills »

I had thought of pulling in some of Sketchfab user fabsle's medieval soldiers for History Month but never quite got round to it https://sketchfab.com/fabsle

Something similar might be good for battle scenes? It struck me that maybe you could also animate them (s)lightly by having 2-3 related groups and swapping between by changing their alpha via a script.

I'm wanting crowd scenes to accompany Age of Steam (opening of the Liverpool & Manchester Railway in 1830) but am also looking at the potential of particles or silhouettes.
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Ozwell Wayfarer
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Re: Any interest in "Low Poly" style design?

Post by Ozwell Wayfarer »

:) not at all Curtis! I am happy to see people being creative. I have plenty of things to work on.
Graham Mills
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Re: Any interest in "Low Poly" style design?

Post by Graham Mills »

Low poly also going to be important for A-Frame (now with added AR) http://nwn.blogs.com/nwn/2016/08/a-frame-vr.html#more. Port to A-Frame from OpenSim? OpenSim as a backend to A-Frame?
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