Most of them. That's why I was so puzzled. When I went to read what was "different" about uploading for 0.9x, it basically said to use a physics mesh when uploading, which is something I always did. (I felt Indignant - of COURSE I do it RIGHT!! lol) I was stumped because I was having problems, specifically with the Apartment building and my Terra Cotta House. So, I went through and read the Opensim Office hour transcripts and in there someone pointed out that early on there was a bug in Firestorm OS version that was not using the physics meshes (e.g. it discarded them even though you uploaded them.) Then the light bulb went on - that those 2 projects were the first buildings I uploaded into Kitely and I always used the 64 bit viewer. So the Apartment Building and the Terra Cotta house need a few things reuploaded before they will be ready for 0.9.Ilan Tochner wrote:So is it correct to say that your products from Kitely Market worked just fine when delivered to a grid running OpenSim 0.9.0?
For Merchants, I would advise rezzing things in a 9.x Sandbox before declaring them ready and compatible. Osgrid has a sandbox running ubOde (sandbox III) that is perfect for this task. It's not as snappy as being on Kitely, though. lol. If you are having collision problems, you can find the offending prim by looking in the Features tab. If you can't set the physics shape type to "Prim," then that mesh will need to be reuploaded.
I haven't had any issues with scripts at all. My HUDS and Builder's Buddy and the Photo Studio work fine over there.