Re: Secondlife--> Opensim
Posted: Sat Sep 16, 2023 2:37 pm
Managed to setup OsGrid's opensim PBR version as standalone on my desktop for testing using Firestorm's alpha pbr viewer.... it wasn't complex at all... too easy to get pbr materials in there and you don't need expensive software at all. Just make your standard pbr textures as you always do then pack the AO, ROUGHNESS, and Metallic with this free channel packer you can get at https://defconnet.work/en/texture-channel-packer-en/ and add the textures in this order below then save as png..
Ambient Occlusion is on the red channel
Roughness is on the green channel
Metallic is on the blue channel
...upload your diffuse texture, normal map and the packed channel maps
and of course your mesh! After that just make a new pbr material in the
viewer and connect all your textures you just uploaded to it as depicted
in my screenshot below... tweak it a bit till your satisfied.
What I found that this pbr feature supports double-sided texture which
will be useful for foilage without using extra polys/tris!
For making standard pbr textures there are free and paid software
out there... I use PixPlant 5.
Ambient Occlusion is on the red channel
Roughness is on the green channel
Metallic is on the blue channel
...upload your diffuse texture, normal map and the packed channel maps
and of course your mesh! After that just make a new pbr material in the
viewer and connect all your textures you just uploaded to it as depicted
in my screenshot below... tweak it a bit till your satisfied.
What I found that this pbr feature supports double-sided texture which
will be useful for foilage without using extra polys/tris!
For making standard pbr textures there are free and paid software
out there... I use PixPlant 5.