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INVISIBLE OCEAN

Posted: Thu Jul 07, 2022 5:40 am
by Shandon Loring
Another weird question.... naturally!

Is there an environment setting to make the ocean/water non-visible?

I realize I can turn it off in my own viewere with Shft-Ctrl-Alt-7, but I mean for all visitors too.

Thanks!

Re: INVISIBLE OCEAN

Posted: Thu Jul 07, 2022 12:06 pm
by Graham Mills
Can you not set the sea level to be below terrain height or do you need to go deeper? Must confess that I'm interested from the perspective of underground railways although I'm mostly delivering via video so the viewer setting suffices.

I wonder if EEP can help... although I guess that's not necessarily "shared" either. UPDATE: nothing I could see that would help, YMMV.

Of course, if you want docks AND underground railways (as I do), then making the sea invisible makes you reliant on prim water. Hence my earlier request for parcel-level control of sea level.

Re: INVISIBLE OCEAN

Posted: Thu Jul 07, 2022 11:08 pm
by Shandon Loring
Thanks Graham,
It's just an aesthetic thing, but you're right I don't suppose EEP is enforceable for visitors anyway.
Video here --> https://youtu.be/BuFg5gc02N4
Region here --> https://www.kitely.com/virtual-world/Sh ... /Labyrinth

Our new little region is LABYRINTH, in prep for our presentation of the novel of the movie of the same name.
With Jennifer Connelly and David Bowie.

The whole region is one big maze, labyrinth, carved from terra, with Goblin Castle in the middle, and bog of eternal stench, oubliette, etc.
Anyway, it looks better just kinda floating in space than floating in the sea.

And since the maze IS the terra (256mx256m 0-prim maze!), even setting the water height to 0 or even negative it still shows up.

Also, setting the water height to 500m works, but then everything is terribly dark - lol.

Anywho, thank you for the responses!

Re: INVISIBLE OCEAN

Posted: Fri Jul 08, 2022 6:57 am
by Graham Mills
Interesting concept.

I haven't got much to show yet but anticipate doing more via video https://vimeo.com/727511058

Re: INVISIBLE OCEAN

Posted: Fri Jul 08, 2022 4:12 pm
by Shandon Loring
That's stunning Graham! And beautiful.
Love the shadows too. Wow!

Re: INVISIBLE OCEAN

Posted: Fri Jul 08, 2022 5:19 pm
by Graham Mills
Thanks, Shandon. Early days and a lot of the credit goes to EEP and SceneGate. XBox Game Bar used for video capture and Animotica for editing in case anyone's interested.