Hello,
Being as braindead as I am these days...
I have read many discussions on PBR...
Yet I am still a bit confused...
How does this effect one such as me and me non PBR textures...
Can someone post a Guide for dummies on PBR please...
Gregg...
pbr
- Gregg Legendary
- Posts: 123
- Joined: Sun Jun 22, 2014 10:22 am
- Has thanked: 214 times
- Been thanked: 213 times
pbr
- These users thanked the author Gregg Legendary for the post (total 3):
- Ilan Tochner • Chris Namaste • Koshari Mahana
- Chris Namaste
- Posts: 352
- Joined: Wed Jan 27, 2016 6:55 pm
- Has thanked: 1545 times
- Been thanked: 330 times
Re: pbr
dear gregg, not only bc i understand u soooo well,
also bc ure a great person,
ill put u here wha ti have of info,i hope it helps
(many people, chatting in groups in sl, still say its not as it 'should be' yet,
and in fs group i asked, in sl, moderators told me fs is not adapted to pbr yet, despite the fact that some fs bloggers-vloggers make video's of it with 'test versions', i trust the moderators),
- for now,if what i heard & read is right, in opensim we wont use it yet since sl official viewer only, works with it
- in my feeling,for now,its only for the big huge brands who have all the latest 'this and that' and sl viewer, who really use it, i looked in sl mp too, there is not much going on with it yet (imho),
- sl official post :
https://community.secondlife.com/blogs/ ... ontent=pbr
christa
also bc ure a great person,
ill put u here wha ti have of info,i hope it helps
(many people, chatting in groups in sl, still say its not as it 'should be' yet,
and in fs group i asked, in sl, moderators told me fs is not adapted to pbr yet, despite the fact that some fs bloggers-vloggers make video's of it with 'test versions', i trust the moderators),
- for now,if what i heard & read is right, in opensim we wont use it yet since sl official viewer only, works with it
- in my feeling,for now,its only for the big huge brands who have all the latest 'this and that' and sl viewer, who really use it, i looked in sl mp too, there is not much going on with it yet (imho),
- sl official post :
https://community.secondlife.com/blogs/ ... ontent=pbr
christa
- These users thanked the author Chris Namaste for the post (total 2):
- Gregg Legendary • Koshari Mahana
Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
- Gregg Legendary
- Posts: 123
- Joined: Sun Jun 22, 2014 10:22 am
- Has thanked: 214 times
- Been thanked: 213 times
Re: pbr
Chris,
As one of my oldest friends I thank you and appreciate you for you're response.
Gregg
As one of my oldest friends I thank you and appreciate you for you're response.
Gregg
- These users thanked the author Gregg Legendary for the post (total 2):
- Chris Namaste • Koshari Mahana
- Chris Namaste
- Posts: 352
- Joined: Wed Jan 27, 2016 6:55 pm
- Has thanked: 1545 times
- Been thanked: 330 times
Re: pbr
all the best to you kind friend
Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
- Ozwell Wayfarer
- Posts: 570
- Joined: Thu Jan 10, 2013 10:32 am
- Has thanked: 832 times
- Been thanked: 955 times
Re: pbr
Hi Gregg,
I went on a bit of a rant elsewhere on the forums about this. But to answer your question: "How does this effect one such as me and me non PBR textures"
Short answer - it does not, in the immediate sense. Carry on as you were. If you want to ignore it entirely - your call.
The confusion and issues will start to come when you start buying or adding objects with PBR into the mix of the rest of your content.
This is going to be the "acid test" moment for most people as an item with NO PBR textures side-by-side with an item that DOES have PBR textures will just look totally wrong. This is because PBR textures accurately model light in a way not possible under the old texturing system.
For that reason, I think we are going to see PBR and Non-PBR regions spring up, as going back and updating over two decades worth of non-PBR content just a non-starter.
I have done a bit of an overview of the difference between the old method and the new one on my blog if you want to have a look - https://ozwellwayfarer.blogspot.com/202 ... n-pbr.html
And if you would like to try making some PBR textures from your old textures, try this (its free!) - viewtopic.php?p=34210#p34210
I went on a bit of a rant elsewhere on the forums about this. But to answer your question: "How does this effect one such as me and me non PBR textures"
Short answer - it does not, in the immediate sense. Carry on as you were. If you want to ignore it entirely - your call.
The confusion and issues will start to come when you start buying or adding objects with PBR into the mix of the rest of your content.
This is going to be the "acid test" moment for most people as an item with NO PBR textures side-by-side with an item that DOES have PBR textures will just look totally wrong. This is because PBR textures accurately model light in a way not possible under the old texturing system.
For that reason, I think we are going to see PBR and Non-PBR regions spring up, as going back and updating over two decades worth of non-PBR content just a non-starter.
I have done a bit of an overview of the difference between the old method and the new one on my blog if you want to have a look - https://ozwellwayfarer.blogspot.com/202 ... n-pbr.html
And if you would like to try making some PBR textures from your old textures, try this (its free!) - viewtopic.php?p=34210#p34210
- These users thanked the author Ozwell Wayfarer for the post (total 2):
- Ilan Tochner • Koshari Mahana
Worlds End Landscaping & Roleplay
http://www.kitely.com/market?store=2337532
https://ozwellwayfarer.blogspot.com/