SIM FPS and Physics FPS at 14-15 recently?

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Dale Innis
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SIM FPS and Physics FPS at 14-15 recently?

Post by Dale Innis »

I'm not sure when this happened (maybe it's related to the changes to monitoring?) but I notice that in all the Kitely worlds that I went to and looked at (mine, a few of Karima Hoisan's, and the welcome center), Firestorm shows the SIM FPS and Physics FPS pinned at 14 or 14.5 pretty much all the time.

Normally (in SL, and I'm pretty sure in Kitely at some time in the past!) they are at 44 or 45.

As far as I can tell the worlds are all working okay. One rather physics-intensive object (a big dice cup that throws the dice when you touch it) seems to be running sort of slow or jerkily, but maybe it always did and it's just my imagination. But viewer FPS in all these places is nice and high, it's just the SIM and Physics FPS that the viewer is showing as low. (Time dilation is a nice solid 1 in all cases.)

Apparently in Singularity this causes the viewer to show the sim condition as red, and say that the sim is floundering, or other words to that effect.

Is this a known/expected result of some change that was made at some point? I admit I don't have a deep understanding of what those numbers actually mean. :) Does this have any consequence for how people experience the worlds?

Thanks much!
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Re: SIM FPS and Physics FPS at 14-15 recently?

Post by Ilan Tochner »

Hi Dale,

The change in reported numbers occurred when we updated to OpenSim 0.8.2. It appears that previous OpenSim versions lied about the actual Sim FPS and Physics FPS they were running at due to a design decision made early on in OpenSim's development. See: http://opensim-dev.2196679.n2.nabble.co ... 24i20.html and http://opensimulator.org/pipermail/open ... 25509.html

The actual FPS rates have not changed, it is only that starting from OpenSm 0.8.2, OpenSim reports that actual FPS instead of a manipulated number that takes the real FPS and multiplies it by some constant in order to get to a target people are used to seeing in Second Life. Regardless, as you can see, the actual sim performance is as good as it has always been in Kitely.
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Dale Innis
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Re: SIM FPS and Physics FPS at 14-15 recently?

Post by Dale Innis »

Well, that's a nice simple explanation! :) Thanks.
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