Fonts in Kitely and Opensim for dynamic textures

Ask questions about creating worlds, using worlds, etc.
User avatar
Ilan Tochner
Posts: 4563
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 2242 times
Been thanked: 2409 times
Contact:

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Ilan Tochner » Tue Jan 17, 2017 4:39 pm

Hi Brayla,

We're hesitant to add fonts that aren't supported on other OpenSim grids. It can create problems when Kitely Market merchants design for our grid and deliver to grids that don't support those fonts.
User avatar
Mike Lorrey
Posts: 218
Joined: Sun Sep 04, 2016 5:40 pm
Has thanked: 52 times
Been thanked: 123 times

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Mike Lorrey » Wed Jan 18, 2017 3:02 am

Ilan Tochner wrote:Hi Brayla,

We're hesitant to add fonts that aren't supported on other OpenSim grids. It can create problems when Kitely Market merchants design for our grid and deliver to grids that don't support those fonts.
True, but a properly done script will check to see if a given font exists, and if not, implement an alternative. Perhaps by enabling more fonts, we can spur other grids to add them as well.
User avatar
Ilan Tochner
Posts: 4563
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 2242 times
Been thanked: 2409 times
Contact:

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Ilan Tochner » Wed Jan 18, 2017 6:25 am

Hi Mike,

Most creators who will use a font will just use it directly without giving a fallback and even if they do provide one the result would be that people would contact the merchant (and sometimes us) when they deliver the bought item to another grid and it doesn't to look as they expect.

That's one of the problems when selling content that isn't self contained. you can't rely on a non-standard font or texture UUID to exist on every grid that content may be delivered to.
User avatar
Dot Matrix
Posts: 1460
Joined: Sun Jul 28, 2013 3:26 am
Has thanked: 936 times
Been thanked: 1897 times

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Dot Matrix » Sat Nov 18, 2017 5:58 pm

An oldish thread, but a couple of us have been testing out the different fonts.

There seems to be a problem with Cambria, in that it doesn't display at all. Others work OK.
These users thanked the author Dot Matrix for the post (total 2):
Handy LowSelby Evans
User avatar
Handy Low
Posts: 231
Joined: Fri Nov 08, 2013 3:38 pm
Location: Yorkshire, England
Has thanked: 207 times
Been thanked: 140 times
Contact:

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Handy Low » Sat Nov 18, 2017 6:29 pm

In fact, this has weird knock-on effects for the rest of the simulator session.

If a script in an object tries to draw text using the Cambria font, size 12 (and possibly others), subsequent calls to osGetDrawStringSize() will always return <0, 1, 0> - even in other objects, even if they're using a supported font. There may be other oddities that I've not noticed, but this broke the scripts that Dot and I were testing.

Rebooting the simulator fixes it, but as soon as a script tries to use Cambria again, the problem resurfaces.
These users thanked the author Handy Low for the post (total 2):
Dot MatrixSelby Evans
Handy Low
User avatar
Oren Hurvitz
Posts: 297
Joined: Sun Dec 23, 2012 8:42 am
Has thanked: 8 times
Been thanked: 348 times

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Oren Hurvitz » Sun Nov 19, 2017 7:30 am

Thanks for the bug report! I have found the problem: several fonts (including Cambria) had the wrong file permissions in the filesystem, so Linux didn't allow OpenSim to use them. I'm not sure how this happened: my guess is that it was when we switched our Linux variant from Amazon Linux to Ubuntu. Anyway, this will be fixed in the next release.
These users thanked the author Oren Hurvitz for the post (total 2):
Handy LowDot Matrix
User avatar
Min Tigerpaw
Posts: 217
Joined: Sun Mar 24, 2013 3:52 pm
Has thanked: 311 times
Been thanked: 152 times

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Min Tigerpaw » Sat Oct 13, 2018 6:58 pm

Working on updates for my boards with in-world writing, I saw that the only "handwriting font" we had does't work anymore in Kitely:
Zapf Chancery
was installed previously and worked but now it fails! :o
Most of the other fonts in Orens list of installed fonts still work.
Can this please be fixed?
User avatar
Oren Hurvitz
Posts: 297
Joined: Sun Dec 23, 2012 8:42 am
Has thanked: 8 times
Been thanked: 348 times

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Oren Hurvitz » Sun Oct 14, 2018 8:03 am

Thanks for letting us know! I have fixed the Zapf Chancery font.

However, right now I fixed it using a "hack", so it might disappear from time to time. In the next update I'll make the fix official. But anyway, for development purposes, it should mostly work now, and it will completely work after the next update.

Here's a new fonts list that I made just now:
fonts.jpg
These users thanked the author Oren Hurvitz for the post (total 3):
Min TigerpawDot MatrixChris Namaste
Post Reply