I am currently building a couple of Prim based homes and before the update there was no Top Colliders, now there is 2 and every time i hit refresh the Numbers change.
Tonia Kara
Top Colliders Change Since Update.
- Tonia Kara
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Top Colliders Change Since Update.
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- Ilan Tochner
- Ilan Tochner
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Re: Top Colliders Change Since Update.
Hi Tonia,
The update didn't change anything that would affect your world or your content. Top Colliders shows the current load that particular objects create on the physics engine. That load can change depending on what other objects or avatars are touching the objects. The more complex the object the higher the Colliders score. If the numbers are very high then check that the objects have no Physical components.
The update didn't change anything that would affect your world or your content. Top Colliders shows the current load that particular objects create on the physics engine. That load can change depending on what other objects or avatars are touching the objects. The more complex the object the higher the Colliders score. If the numbers are very high then check that the objects have no Physical components.
- These users thanked the author Ilan Tochner for the post:
- Tonia Kara
- Tonia Kara
- Posts: 7
- Joined: Sun May 24, 2015 12:32 pm
- Has thanked: 67 times
- Been thanked: 7 times
Re: Top Colliders Change Since Update.
Thank you Ilan I will check the Physical properties of the Prims and hopefully that will sort it out. The Mesh components I plan to not link to the Prims but it is all new to me so some learning to do.