Hey!
The avatar collision distance in the Kitely grid is very big, so it it is not possible to stand close together. Is there an option to change that? In other grids the distance is not that big.
Avatar collision distance
- Mathilda Stark
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Avatar collision distance
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- Ilan Tochner • Freda Frostbite
- Ilan Tochner
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Re: Avatar collision distance
Hi Mathilda,
The collision distance between avatars depends on the collision meshes used by your avatars and your choice of physics engine (which you can set in the Advanced tab of your world's Manage World dialog). If they are well defined you can have avatars touching without issues. If the issue you're referring to looks like one avatar is pushing another avatar as it gets near to it then you should disable pushing in your parcel settings. See: http://wiki.secondlife.com/wiki/Viewerh ... _-_Options
The collision distance between avatars depends on the collision meshes used by your avatars and your choice of physics engine (which you can set in the Advanced tab of your world's Manage World dialog). If they are well defined you can have avatars touching without issues. If the issue you're referring to looks like one avatar is pushing another avatar as it gets near to it then you should disable pushing in your parcel settings. See: http://wiki.secondlife.com/wiki/Viewerh ... _-_Options
- These users thanked the author Ilan Tochner for the post (total 2):
- Mathilda Stark • Freda Frostbite