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Hax Nuit OAR?
Posted: Sat Feb 08, 2014 5:06 pm
by Graham Mills
Did anyone get the Hax Nuit OAR to load? The terrain came over fine but zero buildings so I'm wondering whether it's the permissions on the OAR or the upload process? It's located here temporarily (courtesy of its creator Ener Hax):
http://iliveisl.com/general-ramblings-a ... /#comments
Re: Hax Nuit OAR?
Posted: Sat Feb 08, 2014 8:43 pm
by Graham Mills
OK, this was fixed by importing into SoaS and re-exporting. I used the --publish option during the export though have no idea whether that was what did the trick. Ener is listed as Creator and I am now Owner.
Re: Hax Nuit OAR?
Posted: Sat Feb 08, 2014 9:18 pm
by Constance Peregrine
hmmm...yea, that would be interesting if using --publish would have been the fix, but good to do that anyways to preserve creator info.
I was going to get around to uploading it myself and ty for the link to that, and thx Ener-))
Re: Hax Nuit OAR?
Posted: Sat Feb 08, 2014 9:24 pm
by Keith Selmes
I just loaded into a sandbox and it all seems to have come up OK.
Ener is creator and my avatar is owner.
I don't normally use SOAS, just a straight unzip from the opensim download, and a simple load oar.
Re: Hax Nuit OAR?
Posted: Sat Feb 08, 2014 10:18 pm
by Graham Mills
I guess the upload process failed first time then -- it certainly took long enough. Thanks for checking.
At least I got some very boring NPCs rezzing.
https://alpha.app.net/ed3d/post/22082817/photo/1
Keith Selmes wrote:I just loaded into a sandbox and it all seems to have come up OK.
Ener is creator and my avatar is owner.
I don't normally use SOAS, just a straight unzip from the opensim download, and a simple load oar.
Re: Hax Nuit OAR?
Posted: Sun Feb 09, 2014 4:47 am
by Ilan Tochner
I just want to remind people that using NPCs comes at a performance price for your world (in other words they can create lag). So please don't just use them as fillers for your world - they'll come at the cost of being able to host less real avatars without lag.
Re: Hax Nuit OAR?
Posted: Sun Feb 09, 2014 10:10 am
by Graham Mills
The NPCs are not intended as "filler" in this case -- the idea (and I'm only working at a demo/feasibility level) is that their behaviour forms the basis of various epidemiological puzzles. I don't anticipate large numbers of students accessing the world simultaneously (I could always clone it if need be). I may well shrink the prim count on Hax Nuit or ultimately build something similar but simpler. However, I do find that having a build like HN to work from helps get past the "blank page" block.
Ilan Tochner wrote:I just want to remind people that using NPCs comes at a performance price for your world (in other words they can create lag). So please don't just use them as fillers for your world - they'll come at the cost of being able to host less real avatars without lag.
Re: Hax Nuit OAR?
Posted: Thu Feb 13, 2014 7:39 pm
by Ener Hax
Excellent Graham and Keith!
my daughter is doing her masters in public health and this would be fun as an epidemiology project (but way over my head for NPCs)
i never heard of the publish flag
let me know what i can do to fix the OAR. it was originally created in SoaS but the download is the Kitely export
would it help if i simply uploaded the OAR to my SoaS and then save it out again (creator would be Ener but owner would be Simona i guess)
thanks and what a frigging clever use!!! =)
Re: Hax Nuit OAR?
Posted: Thu Feb 13, 2014 10:47 pm
by Graham Mills
Thanks for making this available, Ener. I'm sure it will see all kinds of innovative use.

Re: Hax Nuit OAR?
Posted: Fri Feb 14, 2014 4:48 am
by Dot Matrix
I've just tried uploading it since it is a classic storybuild. Initially I had the same problem as Graham, and solved it in the same way, albeit using the new Mac version of SoaS.
Here's the link:
http://www.kitely.com/virtual-world/Dot ... y-Ener-Hax