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L3DT! it doesn't work!

Posted: Sun Dec 07, 2014 3:01 am
by Faun Aegipan
L3dT is such a cool program that I desperately wish to use in Kitely. But it just doesn't work and I have no idea why.

I get the following error:

There was an IO Exception loading your terrain. Please check free space.

Even though I will also get the message that the terrain is loaded.

I've followed the tutorials for using L3dt in opensim, to no avail. https://www.youtube.com/watch?v=aEgV78XIV5w for example. HIS works fine...what do I have to do to get past this error?

Re: L3DT! it doesn't work!

Posted: Sun Dec 07, 2014 3:16 am
by Ilan Tochner
Hi Faun,

Please read this support forums thread: http://www.kitely.com/forums/viewtopic. ... t=10#p3316

Re: L3DT! it doesn't work!

Posted: Sun Dec 07, 2014 3:38 am
by Faun Aegipan
The problem is absolutely not the network speed on my end. I'm uploading a .raw through Firestorm. The LL-provided .raw files work fine.

Lawrence Pierce wrote that he worked it out, but I have not been able to find what he said on the topic. Where can I find his solution?

Why does the L3dt generated heightfield work in Opensim but not in Kitely?

Re: L3DT! it doesn't work!

Posted: Sun Dec 07, 2014 4:43 am
by Faun Aegipan
Well I have had some luck with saving the heightfield as a BMP out of L3dt, and importing it into Bailiwick. Then I can adjust the multiplier and save out as a .raw file. Then Kitely accepts it as an upload. There's some imprecision with this method, but overall it works decently.

It's still a mystery as to why the darn thing won't just work, though.

Re: L3DT! it doesn't work!

Posted: Sun Dec 07, 2014 11:32 am
by Constance Peregrine
Faun, perhaps this tut will be of some help;

http://myosgrid.wordpress.com/2013/02/0 ... r-opensim/

Also, you might confirm that the files you make are 832kb in size which is the raw file size needed to upload.

As a terraformer I tried l3dt but found I rather like doing them by hand inworld.