Prim size limits; placement limits
Posted: Sun Dec 30, 2012 5:33 pm
I have been able to resize prims to 256m in the past, but the limit seems to have changed to 64m just recently -- in both Firestorm and (unexpectedly) in Imprudence.
Another question from building in an advanced megaregion (2x2 in this case): I'm trying to use build-maths to type in numbers to shift a wrongly placed object from one region to the corresponding spot in another -- so changing the x value from 42 to 42+256, say. What happens is that the object simply moves to x = 256, not beyond to x = 298. Is this expected behaviour? (This is in Imprudence.)
Thanks, as ever, for your help.
Another question from building in an advanced megaregion (2x2 in this case): I'm trying to use build-maths to type in numbers to shift a wrongly placed object from one region to the corresponding spot in another -- so changing the x value from 42 to 42+256, say. What happens is that the object simply moves to x = 256, not beyond to x = 298. Is this expected behaviour? (This is in Imprudence.)
Thanks, as ever, for your help.