Is it normal for avatars to look very strange like they're about to explode (pretty freaky to look at the avatar's face) at 100,000 altitude and be completely invisible at 1,000,000 altitude?
I was just testing out how high I could go up in a region and wondered if there were any specific reasons for avatars to behave this way at such high altitudes. I also wonder if health were enabled would my avatar "die" from being so high up?
Here's what my avi looks like at 500k altitude:
And here's at 750k altitude:
Random Questions
- ShowStopper Eclipse
- Posts: 44
- Joined: Sat Apr 20, 2013 9:02 pm
- Has thanked: 12 times
- Been thanked: 15 times
- Contact:
- Ilan Tochner
- Posts: 6524
- Joined: Sun Dec 23, 2012 8:44 am
- Has thanked: 4987 times
- Been thanked: 4473 times
- Contact:
Re: Random Question
Hi ShowStopper,
Many viewers have problems displaying objects at high elevations due to coordinate rounding problems. The problem worsens the higher up you go.
I recommend you avoid doing anything above 3000m as the amount of rendering problems can become quite visible. It will work but it won't look right.
Your avatar health won't be reduced at high elevations unless you create a script that implements that type of health reduction behavior.
Many viewers have problems displaying objects at high elevations due to coordinate rounding problems. The problem worsens the higher up you go.
I recommend you avoid doing anything above 3000m as the amount of rendering problems can become quite visible. It will work but it won't look right.
Your avatar health won't be reduced at high elevations unless you create a script that implements that type of health reduction behavior.
- ShowStopper Eclipse
- Posts: 44
- Joined: Sat Apr 20, 2013 9:02 pm
- Has thanked: 12 times
- Been thanked: 15 times
- Contact: