Fonts in Kitely and Opensim for dynamic textures

Ask questions about creating worlds, using worlds, etc.
User avatar
Mike Lorrey
Posts: 361
Joined: Sun Sep 04, 2016 5:40 pm
Has thanked: 71 times
Been thanked: 270 times

Re: Fonts in Kitely and Opensim for dynamic textures

Post by Mike Lorrey »

Oren Hurvitz wrote:
Thu May 02, 2019 6:16 am
I just checked my font board (the screenshot shown above), and it's still showing Zapf Chancery ok.

I'm including the script that renders the font board for reference. Just put it in any prim (you might have to Reset Scripts after you add it).
Thanks, I was wishing there was an OSSL function to query a list of what fonts are present. I've got a script that lets you change fonts on my clocks displays and it has an extensive font list requiring three dialogs with A-B type buttons to select sub-dialogs of font lists for letter ranges.
Post Reply