uploading terrain to 2x2 sim

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Constance Peregrine
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Re: uploading terrain to 2x2 sim

Post by Constance Peregrine »

At0m0 Beerbaum wrote:I keep getting porcupine terrain as a result if I change the r32 to a raw
Hi Atom,

The spiking is due to packets being lost on upload. This could be due to net traffic at the time you do these, or anything that would disrupt a good upload in any small regard.

Of course this assumes the l3dt file was made correctly.

Here is a very good tut on using it
https://myosgrid.wordpress.com/2013/02/ ... r-opensim/

But in any case, try uploading via the estate tools at a different time than you usually do, that should at least fix the spiking issue.
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Mike Lorrey
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Re: uploading terrain to 2x2 sim

Post by Mike Lorrey »

Constance Peregrine wrote:
At0m0 Beerbaum wrote:I keep getting porcupine terrain as a result if I change the r32 to a raw
Hi Atom,

The spiking is due to packets being lost on upload. This could be due to net traffic at the time you do these, or anything that would disrupt a good upload in any small regard.

Of course this assumes the l3dt file was made correctly.

Here is a very good tut on using it
https://myosgrid.wordpress.com/2013/02/ ... r-opensim/

But in any case, try uploading via the estate tools at a different time than you usually do, that should at least fix the spiking issue.
Hi, thanks for this, I wasn't aware of l3dt. The blog article mentions some terrain commands that aren't listed in the OS wiki, particularly scale. Plus I note these are server side commands, or can we use them in our chat field inworld with a viewer?
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Constance Peregrine
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Re: uploading terrain to 2x2 sim

Post by Constance Peregrine »

ah yes, I had not read this myself in some time and I use a console in my desktop opensim instance rarely.

I think you are referring to .r32 filename extension.

As I recall you can change the .r32 to .raw and then can upload it to your region(s). I am not sure and not setup currently to verify.

It won't hurt anything to do that though. One indicator is that a standard 256x256 region should be 832 kbs in size.

I also note that Atom said he/she used 8 bit in ld3t but I believe it is 32 bit. I would really need to look into this better so you should do that to confirm these things. It is some years since I worked with all that.

No, you can't use chat to send commands to the simulator console. You might go find yourself one of the preconfigured opensimulator instances you can use in a local instance and then you can more thoroughly test all this stuff.

I believe this will work well for that http://metaverseink.com/Downloads.html

Anyway, it's all ymmv
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