Getting rid of "ghost prims"
Posted: Mon Nov 14, 2016 10:39 pm
I have a 'ghost prim' that is located in SLexit region. You can run into it, collide with it, walk on top of it, but you cannot select it to remove it or see it. I know these can be removed from the database if you know the coordinates. Mark Lockland created a prim called "ghost placeholder" that he sold to me which is over the ghost prim. It would be nice if there was a way to remove these ourselves with the debug console.